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in before messing with face drawing orientation
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parent
3ac2abb0b5
commit
626ed6338a
15 changed files with 133 additions and 277 deletions
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@ -522,7 +522,6 @@ class ClientMap : public Map, public scene::ISceneNode
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public:
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ClientMap(
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Client *client,
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video::SMaterial *materials,
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scene::ISceneNode* parent,
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scene::ISceneManager* mgr,
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s32 id
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@ -562,7 +561,7 @@ public:
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{
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video::IVideoDriver* driver = SceneManager->getVideoDriver();
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driver->setTransform(video::ETS_WORLD, AbsoluteTransformation);
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renderMap(driver, m_materials, SceneManager->getSceneNodeRenderPass());
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renderMap(driver, SceneManager->getSceneNodeRenderPass());
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}
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virtual const core::aabbox3d<f32>& getBoundingBox() const
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@ -570,8 +569,7 @@ public:
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return m_box;
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}
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void renderMap(video::IVideoDriver* driver,
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video::SMaterial *materials, s32 pass);
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void renderMap(video::IVideoDriver* driver, s32 pass);
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// Update master heightmap mesh
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void updateMesh();
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@ -582,8 +580,6 @@ public:
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private:
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Client *m_client;
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video::SMaterial *m_materials;
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core::aabbox3d<f32> m_box;
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// This is the master heightmap mesh
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