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Add comments for translators (#9510)
* Add translator comments for "special" strings * Add translator comments for some "tricky" strings
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8 changed files with 30 additions and 0 deletions
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@ -194,6 +194,14 @@ void FontEngine::readSettings()
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m_default_size[FM_Fallback] = m_settings->getU16("fallback_font_size");
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m_default_size[FM_Mono] = m_settings->getU16("mono_font_size");
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/*~ DO NOT TRANSLATE THIS LITERALLY!
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This is a special string. Put either "no" or "yes"
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into the translation field (literally).
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Choose "yes" if the language requires use of the fallback
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font, "no" otherwise.
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The fallback font is (normally) required for languages with
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non-Latin script, like Chinese.
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When in doubt, test your translation. */
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m_currentMode = is_yes(gettext("needs_fallback_font")) ?
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FM_Fallback : FM_Standard;
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@ -4184,6 +4184,7 @@ void Game::showPauseMenu()
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<< strgettext("- Creative Mode: ") << creative << "\n";
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if (!simple_singleplayer_mode) {
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const std::string &pvp = g_settings->getBool("enable_pvp") ? on : off;
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//~ PvP = Player versus Player
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os << strgettext("- PvP: ") << pvp << "\n"
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<< strgettext("- Public: ") << announced << "\n";
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std::string server_name = g_settings->get("server_name");
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@ -109,6 +109,7 @@ static const struct table_key table[] = {
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DEFINEKEY1(KEY_RETURN, N_("Return"))
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DEFINEKEY1(KEY_SHIFT, N_("Shift"))
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DEFINEKEY1(KEY_CONTROL, N_("Control"))
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//~ Key name, common on Windows keyboards
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DEFINEKEY1(KEY_MENU, N_("Menu"))
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DEFINEKEY1(KEY_PAUSE, N_("Pause"))
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DEFINEKEY1(KEY_CAPITAL, N_("Caps Lock"))
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@ -121,7 +122,9 @@ static const struct table_key table[] = {
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DEFINEKEY1(KEY_UP, N_("Up"))
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DEFINEKEY1(KEY_RIGHT, N_("Right"))
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DEFINEKEY1(KEY_DOWN, N_("Down"))
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//~ Key name
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DEFINEKEY1(KEY_SELECT, N_("Select"))
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//~ "Print screen" key
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DEFINEKEY1(KEY_PRINT, N_("Print"))
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DEFINEKEY1(KEY_EXECUT, N_("Execute"))
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DEFINEKEY1(KEY_SNAPSHOT, N_("Snapshot"))
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@ -134,6 +134,8 @@ bool GUIModalMenu::preprocessEvent(const SEvent &event)
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return retval;
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m_jni_field_name = field_name;
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/*~ Imperative, as in "Enter/type in text".
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Don't forget the space. */
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std::string message = gettext("Enter ");
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std::string label = wide_to_utf8(getLabelByID(hovered->getID()));
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if (label.empty())
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@ -135,6 +135,9 @@ void Client::handleCommand_AuthAccept(NetworkPacket* pkt)
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<< m_recommended_send_interval<<std::endl;
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// Reply to server
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/*~ DO NOT TRANSLATE THIS LITERALLY!
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This is a special string which needs to contain the translation's
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language code (e.g. "de" for German). */
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std::string lang = gettext("LANG_CODE");
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if (lang == "LANG_CODE")
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lang = "";
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