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Add comments for translators (#9510)

* Add translator comments for "special" strings

* Add translator comments for some "tricky" strings
This commit is contained in:
Wuzzy 2020-03-20 08:41:07 +00:00 committed by GitHub
parent 5c1b72544a
commit 625b100593
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8 changed files with 30 additions and 0 deletions

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@ -194,6 +194,14 @@ void FontEngine::readSettings()
m_default_size[FM_Fallback] = m_settings->getU16("fallback_font_size");
m_default_size[FM_Mono] = m_settings->getU16("mono_font_size");
/*~ DO NOT TRANSLATE THIS LITERALLY!
This is a special string. Put either "no" or "yes"
into the translation field (literally).
Choose "yes" if the language requires use of the fallback
font, "no" otherwise.
The fallback font is (normally) required for languages with
non-Latin script, like Chinese.
When in doubt, test your translation. */
m_currentMode = is_yes(gettext("needs_fallback_font")) ?
FM_Fallback : FM_Standard;

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@ -4184,6 +4184,7 @@ void Game::showPauseMenu()
<< strgettext("- Creative Mode: ") << creative << "\n";
if (!simple_singleplayer_mode) {
const std::string &pvp = g_settings->getBool("enable_pvp") ? on : off;
//~ PvP = Player versus Player
os << strgettext("- PvP: ") << pvp << "\n"
<< strgettext("- Public: ") << announced << "\n";
std::string server_name = g_settings->get("server_name");

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@ -109,6 +109,7 @@ static const struct table_key table[] = {
DEFINEKEY1(KEY_RETURN, N_("Return"))
DEFINEKEY1(KEY_SHIFT, N_("Shift"))
DEFINEKEY1(KEY_CONTROL, N_("Control"))
//~ Key name, common on Windows keyboards
DEFINEKEY1(KEY_MENU, N_("Menu"))
DEFINEKEY1(KEY_PAUSE, N_("Pause"))
DEFINEKEY1(KEY_CAPITAL, N_("Caps Lock"))
@ -121,7 +122,9 @@ static const struct table_key table[] = {
DEFINEKEY1(KEY_UP, N_("Up"))
DEFINEKEY1(KEY_RIGHT, N_("Right"))
DEFINEKEY1(KEY_DOWN, N_("Down"))
//~ Key name
DEFINEKEY1(KEY_SELECT, N_("Select"))
//~ "Print screen" key
DEFINEKEY1(KEY_PRINT, N_("Print"))
DEFINEKEY1(KEY_EXECUT, N_("Execute"))
DEFINEKEY1(KEY_SNAPSHOT, N_("Snapshot"))

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@ -134,6 +134,8 @@ bool GUIModalMenu::preprocessEvent(const SEvent &event)
return retval;
m_jni_field_name = field_name;
/*~ Imperative, as in "Enter/type in text".
Don't forget the space. */
std::string message = gettext("Enter ");
std::string label = wide_to_utf8(getLabelByID(hovered->getID()));
if (label.empty())

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@ -135,6 +135,9 @@ void Client::handleCommand_AuthAccept(NetworkPacket* pkt)
<< m_recommended_send_interval<<std::endl;
// Reply to server
/*~ DO NOT TRANSLATE THIS LITERALLY!
This is a special string which needs to contain the translation's
language code (e.g. "de" for German). */
std::string lang = gettext("LANG_CODE");
if (lang == "LANG_CODE")
lang = "";