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Put all pieces together and clean up leftover code

This commit is contained in:
sfan5 2024-08-28 21:46:52 +02:00
parent 6b7fc1e9fe
commit 62131fe295
11 changed files with 105 additions and 169 deletions

View file

@ -21,7 +21,7 @@ struct SSkinMeshBuffer : public IMeshBuffer
//! Default constructor
SSkinMeshBuffer(video::E_VERTEX_TYPE vt = video::EVT_STANDARD) :
VertexType(vt), PrimitiveType(EPT_TRIANGLES),
HWBuffer(nullptr), BoundingBoxNeedsRecalculated(true)
BoundingBoxNeedsRecalculated(true)
{
#ifdef _DEBUG
setDebugName("SSkinMeshBuffer");
@ -72,7 +72,7 @@ struct SSkinMeshBuffer : public IMeshBuffer
}
}
scene::IVertexBuffer *getVertexBuffer()
scene::IVertexBuffer *getVertexBuffer() override
{
switch (VertexType) {
case video::EVT_2TCOORDS:
@ -119,6 +119,28 @@ struct SSkinMeshBuffer : public IMeshBuffer
BoundingBox = box;
}
private:
template <typename T> void recalculateBoundingBox(const CVertexBuffer<T> *buf)
{
if (!buf->getCount()) {
BoundingBox.reset(0, 0, 0);
} else {
auto &vertices = buf->Data;
BoundingBox.reset(vertices[0].Pos);
for (size_t i = 1; i < vertices.size(); ++i)
BoundingBox.addInternalPoint(vertices[i].Pos);
}
}
template <typename T1, typename T2> static void copyVertex(const T1 &src, T2 &dst)
{
dst.Pos = src.Pos;
dst.Normal = src.Normal;
dst.Color = src.Color;
dst.TCoords = src.TCoords;
}
public:
//! Recalculate bounding box
void recalculateBoundingBox() override
{
@ -129,36 +151,15 @@ struct SSkinMeshBuffer : public IMeshBuffer
switch (VertexType) {
case video::EVT_STANDARD: {
if (!Vertices_Standard->getCount())
BoundingBox.reset(0, 0, 0);
else {
auto &vertices = Vertices_Standard->Data;
BoundingBox.reset(vertices[0].Pos);
for (size_t i = 1; i < vertices.size(); ++i)
BoundingBox.addInternalPoint(vertices[i].Pos);
}
recalculateBoundingBox(Vertices_Standard);
break;
}
case video::EVT_2TCOORDS: {
if (!Vertices_2TCoords->getCount())
BoundingBox.reset(0, 0, 0);
else {
auto &vertices = Vertices_2TCoords->Data;
BoundingBox.reset(vertices[0].Pos);
for (size_t i = 1; i < vertices.size(); ++i)
BoundingBox.addInternalPoint(vertices[i].Pos);
}
recalculateBoundingBox(Vertices_2TCoords);
break;
}
case video::EVT_TANGENTS: {
if (!Vertices_Tangents->getCount())
BoundingBox.reset(0, 0, 0);
else {
auto &vertices = Vertices_Tangents->Data;
BoundingBox.reset(vertices[0].Pos);
for (size_t i = 1; i < vertices.size(); ++i)
BoundingBox.addInternalPoint(vertices[i].Pos);
}
recalculateBoundingBox(Vertices_Tangents);
break;
}
}
@ -170,10 +171,7 @@ struct SSkinMeshBuffer : public IMeshBuffer
if (VertexType == video::EVT_STANDARD) {
video::S3DVertex2TCoords Vertex;
for (const auto &Vertex_Standard : Vertices_Standard->Data) {
Vertex.Color = Vertex_Standard.Color;
Vertex.Pos = Vertex_Standard.Pos;
Vertex.Normal = Vertex_Standard.Normal;
Vertex.TCoords = Vertex_Standard.TCoords;
copyVertex(Vertex_Standard, Vertex);
Vertices_2TCoords->Data.push_back(Vertex);
}
Vertices_Standard->Data.clear();
@ -185,12 +183,9 @@ struct SSkinMeshBuffer : public IMeshBuffer
void convertToTangents()
{
if (VertexType == video::EVT_STANDARD) {
video::S3DVertexTangents Vertex;
video::S3DVertexTangents Vertex;
for (const auto &Vertex_Standard : Vertices_Standard->Data) {
Vertex.Color = Vertex_Standard.Color;
Vertex.Pos = Vertex_Standard.Pos;
Vertex.Normal = Vertex_Standard.Normal;
Vertex.TCoords = Vertex_Standard.TCoords;
copyVertex(Vertex_Standard, Vertex);
Vertices_Tangents->Data.push_back(Vertex);
}
Vertices_Standard->Data.clear();
@ -198,10 +193,7 @@ struct SSkinMeshBuffer : public IMeshBuffer
} else if (VertexType == video::EVT_2TCOORDS) {
video::S3DVertexTangents Vertex;
for (const auto &Vertex_2TCoords : Vertices_2TCoords->Data) {
Vertex.Color = Vertex_2TCoords.Color;
Vertex.Pos = Vertex_2TCoords.Pos;
Vertex.Normal = Vertex_2TCoords.Normal;
Vertex.TCoords = Vertex_2TCoords.TCoords;
copyVertex(Vertex_2TCoords, Vertex);
Vertices_Tangents->Data.push_back(Vertex);
}
Vertices_2TCoords->Data.clear();
@ -227,16 +219,6 @@ struct SSkinMeshBuffer : public IMeshBuffer
return PrimitiveType;
}
void setHWBuffer(void *ptr) const override
{
HWBuffer = ptr;
}
void *getHWBuffer() const override
{
return HWBuffer;
}
//! Call this after changing the positions of any vertex.
void boundingBoxNeedsRecalculated(void) { BoundingBoxNeedsRecalculated = true; }
@ -255,8 +237,6 @@ struct SSkinMeshBuffer : public IMeshBuffer
//! Primitive type used for rendering (triangles, lines, ...)
E_PRIMITIVE_TYPE PrimitiveType;
mutable void *HWBuffer;
bool BoundingBoxNeedsRecalculated;
};