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Put all pieces together and clean up leftover code
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6b7fc1e9fe
commit
62131fe295
11 changed files with 105 additions and 169 deletions
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@ -176,18 +176,6 @@ public:
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return getVertexBuffer()->getTCoords(i);
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}
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//! get the current hardware mapping hint
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inline E_HARDWARE_MAPPING getHardwareMappingHint_Vertex() const
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{
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return getVertexBuffer()->getHardwareMappingHint();
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}
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//! get the current hardware mapping hint
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inline E_HARDWARE_MAPPING getHardwareMappingHint_Index() const
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{
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return getIndexBuffer()->getHardwareMappingHint();
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}
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//! set the hardware mapping hint, for driver
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inline void setHardwareMappingHint(E_HARDWARE_MAPPING newMappingHint, E_BUFFER_TYPE buffer = EBT_VERTEX_AND_INDEX)
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{
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@ -206,26 +194,8 @@ public:
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getIndexBuffer()->setDirty();
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}
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//! Get the currently used ID for identification of changes.
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/** This shouldn't be used for anything outside the VideoDriver. */
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inline u32 getChangedID_Vertex() const
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{
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return getVertexBuffer()->getChangedID();
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}
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//! Get the currently used ID for identification of changes.
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/** This shouldn't be used for anything outside the VideoDriver. */
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inline u32 getChangedID_Index() const
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{
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return getIndexBuffer()->getChangedID();
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}
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/* End helpers */
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//! Used by the VideoDriver to remember the buffer link.
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virtual void setHWBuffer(void *ptr) const = 0;
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virtual void *getHWBuffer() const = 0;
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//! Describe what kind of primitive geometry is used by the meshbuffer
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/** Note: Default is EPT_TRIANGLES. Using other types is fine for rendering.
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But meshbuffer manipulation functions might expect type EPT_TRIANGLES
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@ -237,32 +207,13 @@ public:
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virtual E_PRIMITIVE_TYPE getPrimitiveType() const = 0;
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//! Calculate how many geometric primitives are used by this meshbuffer
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virtual u32 getPrimitiveCount() const
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u32 getPrimitiveCount() const
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{
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const u32 indexCount = getIndexCount();
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switch (getPrimitiveType()) {
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case scene::EPT_POINTS:
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return indexCount;
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case scene::EPT_LINE_STRIP:
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return indexCount - 1;
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case scene::EPT_LINE_LOOP:
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return indexCount;
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case scene::EPT_LINES:
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return indexCount / 2;
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case scene::EPT_TRIANGLE_STRIP:
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return (indexCount - 2);
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case scene::EPT_TRIANGLE_FAN:
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return (indexCount - 2);
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case scene::EPT_TRIANGLES:
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return indexCount / 3;
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case scene::EPT_POINT_SPRITES:
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return indexCount;
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}
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return 0;
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return getIndexBuffer()->getPrimitiveCount(getPrimitiveType());
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}
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//! Calculate size of vertices and indices in memory
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virtual size_t getSize() const
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size_t getSize() const
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{
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size_t ret = 0;
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switch (getVertexType()) {
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