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https://github.com/luanti-org/luanti.git
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Put all pieces together and clean up leftover code
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parent
6b7fc1e9fe
commit
62131fe295
11 changed files with 105 additions and 169 deletions
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@ -24,7 +24,7 @@ public:
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#endif
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}
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video::E_INDEX_TYPE getType() const
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video::E_INDEX_TYPE getType() const override
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{
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static_assert(sizeof(T) == 2 || sizeof(T) == 4, "invalid index type");
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return sizeof(T) == 2 ? video::EIT_16BIT : video::EIT_32BIT;
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@ -20,7 +20,7 @@ class CMeshBuffer : public IMeshBuffer
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public:
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//! Default constructor for empty meshbuffer
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CMeshBuffer() :
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HWBuffer(NULL), PrimitiveType(EPT_TRIANGLES)
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PrimitiveType(EPT_TRIANGLES)
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{
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#ifdef _DEBUG
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setDebugName("CMeshBuffer");
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@ -69,18 +69,6 @@ public:
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return Indices;
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}
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// TEMPORARY helper for direct buffer acess
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inline auto &VertexBuffer()
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{
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return Vertices->Data;
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}
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// TEMPORARY helper for direct buffer acess
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inline auto &IndexBuffer()
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{
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return Indices->Data;
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}
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//! Get the axis aligned bounding box
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/** \return Axis aligned bounding box of this buffer. */
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const core::aabbox3d<f32> &getBoundingBox() const override
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@ -142,18 +130,6 @@ public:
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return PrimitiveType;
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}
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void setHWBuffer(void *ptr) const override
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{
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HWBuffer = ptr;
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}
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void *getHWBuffer() const override
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{
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return HWBuffer;
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}
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mutable void *HWBuffer;
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//! Material for this meshbuffer.
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video::SMaterial Material;
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//! Vertex buffer
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@ -7,6 +7,7 @@
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#include "IReferenceCounted.h"
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#include "irrArray.h"
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#include "EHardwareBufferFlags.h"
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#include "EPrimitiveTypes.h"
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#include "SVertexIndex.h"
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namespace irr
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@ -50,6 +51,31 @@ public:
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//! Used by the VideoDriver to remember the buffer link.
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virtual void setHWBuffer(void *ptr) const = 0;
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virtual void *getHWBuffer() const = 0;
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//! Calculate how many geometric primitives would be drawn
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u32 getPrimitiveCount(E_PRIMITIVE_TYPE primitiveType) const
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{
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const u32 indexCount = getCount();
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switch (primitiveType) {
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case scene::EPT_POINTS:
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return indexCount;
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case scene::EPT_LINE_STRIP:
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return indexCount - 1;
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case scene::EPT_LINE_LOOP:
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return indexCount;
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case scene::EPT_LINES:
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return indexCount / 2;
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case scene::EPT_TRIANGLE_STRIP:
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return (indexCount - 2);
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case scene::EPT_TRIANGLE_FAN:
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return (indexCount - 2);
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case scene::EPT_TRIANGLES:
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return indexCount / 3;
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case scene::EPT_POINT_SPRITES:
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return indexCount;
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}
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return 0;
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}
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};
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} // end namespace scene
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@ -176,18 +176,6 @@ public:
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return getVertexBuffer()->getTCoords(i);
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}
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//! get the current hardware mapping hint
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inline E_HARDWARE_MAPPING getHardwareMappingHint_Vertex() const
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{
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return getVertexBuffer()->getHardwareMappingHint();
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}
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//! get the current hardware mapping hint
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inline E_HARDWARE_MAPPING getHardwareMappingHint_Index() const
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{
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return getIndexBuffer()->getHardwareMappingHint();
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}
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//! set the hardware mapping hint, for driver
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inline void setHardwareMappingHint(E_HARDWARE_MAPPING newMappingHint, E_BUFFER_TYPE buffer = EBT_VERTEX_AND_INDEX)
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{
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@ -206,26 +194,8 @@ public:
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getIndexBuffer()->setDirty();
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}
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//! Get the currently used ID for identification of changes.
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/** This shouldn't be used for anything outside the VideoDriver. */
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inline u32 getChangedID_Vertex() const
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{
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return getVertexBuffer()->getChangedID();
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}
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//! Get the currently used ID for identification of changes.
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/** This shouldn't be used for anything outside the VideoDriver. */
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inline u32 getChangedID_Index() const
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{
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return getIndexBuffer()->getChangedID();
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}
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/* End helpers */
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//! Used by the VideoDriver to remember the buffer link.
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virtual void setHWBuffer(void *ptr) const = 0;
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virtual void *getHWBuffer() const = 0;
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//! Describe what kind of primitive geometry is used by the meshbuffer
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/** Note: Default is EPT_TRIANGLES. Using other types is fine for rendering.
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But meshbuffer manipulation functions might expect type EPT_TRIANGLES
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@ -237,32 +207,13 @@ public:
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virtual E_PRIMITIVE_TYPE getPrimitiveType() const = 0;
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//! Calculate how many geometric primitives are used by this meshbuffer
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virtual u32 getPrimitiveCount() const
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u32 getPrimitiveCount() const
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{
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const u32 indexCount = getIndexCount();
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switch (getPrimitiveType()) {
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case scene::EPT_POINTS:
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return indexCount;
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case scene::EPT_LINE_STRIP:
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return indexCount - 1;
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case scene::EPT_LINE_LOOP:
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return indexCount;
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case scene::EPT_LINES:
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return indexCount / 2;
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case scene::EPT_TRIANGLE_STRIP:
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return (indexCount - 2);
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case scene::EPT_TRIANGLE_FAN:
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return (indexCount - 2);
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case scene::EPT_TRIANGLES:
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return indexCount / 3;
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case scene::EPT_POINT_SPRITES:
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return indexCount;
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}
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return 0;
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return getIndexBuffer()->getPrimitiveCount(getPrimitiveType());
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}
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//! Calculate size of vertices and indices in memory
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virtual size_t getSize() const
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size_t getSize() const
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{
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size_t ret = 0;
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switch (getVertexType()) {
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@ -21,7 +21,7 @@ struct SSkinMeshBuffer : public IMeshBuffer
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//! Default constructor
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SSkinMeshBuffer(video::E_VERTEX_TYPE vt = video::EVT_STANDARD) :
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VertexType(vt), PrimitiveType(EPT_TRIANGLES),
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HWBuffer(nullptr), BoundingBoxNeedsRecalculated(true)
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BoundingBoxNeedsRecalculated(true)
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{
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#ifdef _DEBUG
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setDebugName("SSkinMeshBuffer");
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@ -72,7 +72,7 @@ struct SSkinMeshBuffer : public IMeshBuffer
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}
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}
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scene::IVertexBuffer *getVertexBuffer()
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scene::IVertexBuffer *getVertexBuffer() override
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{
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switch (VertexType) {
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case video::EVT_2TCOORDS:
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@ -119,6 +119,28 @@ struct SSkinMeshBuffer : public IMeshBuffer
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BoundingBox = box;
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}
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private:
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template <typename T> void recalculateBoundingBox(const CVertexBuffer<T> *buf)
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{
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if (!buf->getCount()) {
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BoundingBox.reset(0, 0, 0);
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} else {
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auto &vertices = buf->Data;
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BoundingBox.reset(vertices[0].Pos);
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for (size_t i = 1; i < vertices.size(); ++i)
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BoundingBox.addInternalPoint(vertices[i].Pos);
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}
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}
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template <typename T1, typename T2> static void copyVertex(const T1 &src, T2 &dst)
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{
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dst.Pos = src.Pos;
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dst.Normal = src.Normal;
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dst.Color = src.Color;
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dst.TCoords = src.TCoords;
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}
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public:
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//! Recalculate bounding box
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void recalculateBoundingBox() override
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{
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switch (VertexType) {
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case video::EVT_STANDARD: {
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if (!Vertices_Standard->getCount())
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BoundingBox.reset(0, 0, 0);
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else {
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auto &vertices = Vertices_Standard->Data;
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BoundingBox.reset(vertices[0].Pos);
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for (size_t i = 1; i < vertices.size(); ++i)
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BoundingBox.addInternalPoint(vertices[i].Pos);
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}
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recalculateBoundingBox(Vertices_Standard);
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break;
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}
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case video::EVT_2TCOORDS: {
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if (!Vertices_2TCoords->getCount())
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BoundingBox.reset(0, 0, 0);
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else {
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auto &vertices = Vertices_2TCoords->Data;
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BoundingBox.reset(vertices[0].Pos);
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for (size_t i = 1; i < vertices.size(); ++i)
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BoundingBox.addInternalPoint(vertices[i].Pos);
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}
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recalculateBoundingBox(Vertices_2TCoords);
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break;
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}
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case video::EVT_TANGENTS: {
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if (!Vertices_Tangents->getCount())
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BoundingBox.reset(0, 0, 0);
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else {
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auto &vertices = Vertices_Tangents->Data;
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BoundingBox.reset(vertices[0].Pos);
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for (size_t i = 1; i < vertices.size(); ++i)
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BoundingBox.addInternalPoint(vertices[i].Pos);
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}
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recalculateBoundingBox(Vertices_Tangents);
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break;
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}
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}
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if (VertexType == video::EVT_STANDARD) {
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video::S3DVertex2TCoords Vertex;
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for (const auto &Vertex_Standard : Vertices_Standard->Data) {
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Vertex.Color = Vertex_Standard.Color;
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Vertex.Pos = Vertex_Standard.Pos;
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Vertex.Normal = Vertex_Standard.Normal;
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Vertex.TCoords = Vertex_Standard.TCoords;
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copyVertex(Vertex_Standard, Vertex);
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Vertices_2TCoords->Data.push_back(Vertex);
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}
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Vertices_Standard->Data.clear();
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void convertToTangents()
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{
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if (VertexType == video::EVT_STANDARD) {
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video::S3DVertexTangents Vertex;
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video::S3DVertexTangents Vertex;
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for (const auto &Vertex_Standard : Vertices_Standard->Data) {
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Vertex.Color = Vertex_Standard.Color;
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Vertex.Pos = Vertex_Standard.Pos;
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Vertex.Normal = Vertex_Standard.Normal;
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Vertex.TCoords = Vertex_Standard.TCoords;
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copyVertex(Vertex_Standard, Vertex);
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Vertices_Tangents->Data.push_back(Vertex);
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}
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Vertices_Standard->Data.clear();
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@ -198,10 +193,7 @@ struct SSkinMeshBuffer : public IMeshBuffer
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} else if (VertexType == video::EVT_2TCOORDS) {
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video::S3DVertexTangents Vertex;
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for (const auto &Vertex_2TCoords : Vertices_2TCoords->Data) {
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Vertex.Color = Vertex_2TCoords.Color;
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Vertex.Pos = Vertex_2TCoords.Pos;
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Vertex.Normal = Vertex_2TCoords.Normal;
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Vertex.TCoords = Vertex_2TCoords.TCoords;
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copyVertex(Vertex_2TCoords, Vertex);
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Vertices_Tangents->Data.push_back(Vertex);
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}
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Vertices_2TCoords->Data.clear();
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@ -227,16 +219,6 @@ struct SSkinMeshBuffer : public IMeshBuffer
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return PrimitiveType;
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}
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void setHWBuffer(void *ptr) const override
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{
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HWBuffer = ptr;
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}
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void *getHWBuffer() const override
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{
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return HWBuffer;
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}
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//! Call this after changing the positions of any vertex.
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void boundingBoxNeedsRecalculated(void) { BoundingBoxNeedsRecalculated = true; }
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@ -255,8 +237,6 @@ struct SSkinMeshBuffer : public IMeshBuffer
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//! Primitive type used for rendering (triangles, lines, ...)
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E_PRIMITIVE_TYPE PrimitiveType;
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mutable void *HWBuffer;
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bool BoundingBoxNeedsRecalculated;
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};
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