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Ore: Add Vein ore type

This commit is contained in:
kwolekr 2014-12-28 21:17:12 -05:00
parent 900fa26965
commit 61dfa912f5
4 changed files with 106 additions and 19 deletions

View file

@ -32,14 +32,6 @@ class ManualMapVoxelManipulator;
// Use absolute value of height to determine ore placement
#define OREFLAG_ABSHEIGHT 0x01
// Use 3d noise to get density of ore placement, instead of just the position
#define OREFLAG_DENSITY 0x02 // not yet implemented
// For claylike ore types, place ore if the number of surrounding
// nodes isn't the specified node
#define OREFLAG_NODEISNT 0x04 // not yet implemented
#define OREFLAG_USE_NOISE 0x08
#define ORE_RANGE_ACTUAL 1
@ -50,6 +42,7 @@ enum OreType {
ORE_TYPE_SCATTER,
ORE_TYPE_SHEET,
ORE_TYPE_BLOB,
ORE_TYPE_VEIN,
};
extern FlagDesc flagdesc_ore[];
@ -105,6 +98,19 @@ public:
u32 blockseed, v3s16 nmin, v3s16 nmax);
};
class OreVein : public Ore {
public:
static const bool NEEDS_NOISE = true;
float random_factor;
Noise *noise2;
virtual ~OreVein();
virtual void generate(ManualMapVoxelManipulator *vm, int seed,
u32 blockseed, v3s16 nmin, v3s16 nmax);
};
class OreManager : public GenElementManager {
public:
static const char *ELEMENT_TITLE;
@ -122,6 +128,8 @@ public:
return new OreSheet;
case ORE_TYPE_BLOB:
return new OreBlob;
case ORE_TYPE_VEIN:
return new OreVein;
default:
return NULL;
}