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Ore: Add Vein ore type
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parent
900fa26965
commit
61dfa912f5
4 changed files with 106 additions and 19 deletions
24
src/mg_ore.h
24
src/mg_ore.h
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@ -32,14 +32,6 @@ class ManualMapVoxelManipulator;
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// Use absolute value of height to determine ore placement
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#define OREFLAG_ABSHEIGHT 0x01
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// Use 3d noise to get density of ore placement, instead of just the position
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#define OREFLAG_DENSITY 0x02 // not yet implemented
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// For claylike ore types, place ore if the number of surrounding
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// nodes isn't the specified node
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#define OREFLAG_NODEISNT 0x04 // not yet implemented
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#define OREFLAG_USE_NOISE 0x08
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#define ORE_RANGE_ACTUAL 1
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@ -50,6 +42,7 @@ enum OreType {
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ORE_TYPE_SCATTER,
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ORE_TYPE_SHEET,
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ORE_TYPE_BLOB,
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ORE_TYPE_VEIN,
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};
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extern FlagDesc flagdesc_ore[];
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@ -105,6 +98,19 @@ public:
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u32 blockseed, v3s16 nmin, v3s16 nmax);
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};
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class OreVein : public Ore {
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public:
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static const bool NEEDS_NOISE = true;
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float random_factor;
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Noise *noise2;
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virtual ~OreVein();
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virtual void generate(ManualMapVoxelManipulator *vm, int seed,
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u32 blockseed, v3s16 nmin, v3s16 nmax);
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};
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class OreManager : public GenElementManager {
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public:
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static const char *ELEMENT_TITLE;
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@ -122,6 +128,8 @@ public:
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return new OreSheet;
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case ORE_TYPE_BLOB:
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return new OreBlob;
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case ORE_TYPE_VEIN:
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return new OreVein;
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default:
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return NULL;
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}
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