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Unittest: Add inventory callback tests
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parent
4245a7604b
commit
61a5733692
7 changed files with 187 additions and 41 deletions
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@ -24,6 +24,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
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#include "mock_serveractiveobject.h"
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#include "scripting_server.h"
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#include "server/mods.h"
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class TestMoveAction : public TestBase
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@ -39,43 +40,31 @@ public:
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void testMoveSomewhere(ServerActiveObject *obj, IGameDef *gamedef);
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void testMoveUnallowed(ServerActiveObject *obj, IGameDef *gamedef);
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void testMovePartial(ServerActiveObject *obj, IGameDef *gamedef);
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void testSwap(ServerActiveObject *obj, IGameDef *gamedef);
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void testSwapFromUnallowed(ServerActiveObject *obj, IGameDef *gamedef);
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void testSwapToUnallowed(ServerActiveObject *obj, IGameDef *gamedef);
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void testCallbacks(ServerActiveObject *obj, Server *server);
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void testCallbacksSwap(ServerActiveObject *obj, Server *server);
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};
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static TestMoveAction g_test_instance;
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const static char *helper_lua_src = R"(
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core.register_allow_player_inventory_action(function(player, action, inventory, info)
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if action == "move" then
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return info.count
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end
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if info.stack:get_name() == "default:water" then
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return 0
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end
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if info.stack:get_name() == "default:lava" then
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return 5
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end
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return info.stack:get_count()
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end)
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)";
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void TestMoveAction::runTests(IGameDef *gamedef)
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{
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MockServer server(getTestTempDirectory());
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const auto helper_lua = getTestTempFile();
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std::ofstream ofs(helper_lua, std::ios::out | std::ios::binary);
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ofs << helper_lua_src;
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ofs.close();
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ServerScripting server_scripting(&server);
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try {
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server_scripting.loadMod(Server::getBuiltinLuaPath() + DIR_DELIM "init.lua", BUILTIN_MOD_NAME);
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server_scripting.loadMod(helper_lua, BUILTIN_MOD_NAME);
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// FIXME: When removing the line below, the unittest does NOT crash
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// (but it should) when running all unittests in order or registration.
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// Some Lua API functions used in builtin require the Mgr to be present.
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server.m_modmgr = std::make_unique<ServerModManager>(server.m_path_world);
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std::string builtin = Server::getBuiltinLuaPath() + DIR_DELIM;
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server_scripting.loadMod(builtin + "init.lua", BUILTIN_MOD_NAME);
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server_scripting.loadMod(builtin + "game" DIR_DELIM "tests" DIR_DELIM "test_moveaction.lua", BUILTIN_MOD_NAME);
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} catch (ModError &e) {
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// Print backtrace in case of syntax errors
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rawstream << e.what() << std::endl;
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@ -83,6 +72,8 @@ void TestMoveAction::runTests(IGameDef *gamedef)
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return;
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}
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server.m_script = &server_scripting;
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MetricsBackend mb;
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ServerEnvironment server_env(nullptr, &server_scripting, &server, "", &mb);
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MockServerActiveObject obj(&server_env);
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@ -92,9 +83,15 @@ void TestMoveAction::runTests(IGameDef *gamedef)
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TEST(testMoveSomewhere, &obj, gamedef);
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TEST(testMoveUnallowed, &obj, gamedef);
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TEST(testMovePartial, &obj, gamedef);
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TEST(testSwap, &obj, gamedef);
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TEST(testSwapFromUnallowed, &obj, gamedef);
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TEST(testSwapToUnallowed, &obj, gamedef);
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TEST(testCallbacks, &obj, &server);
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TEST(testCallbacksSwap, &obj, &server);
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server.m_script = nullptr; // Do not free stack memory
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}
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static ItemStack parse_itemstack(const char *s)
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@ -165,12 +162,12 @@ void TestMoveAction::testMoveUnallowed(ServerActiveObject *obj, IGameDef *gamede
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{
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MockInventoryManager inv(gamedef);
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inv.p1.addList("main", 10)->addItem(0, parse_itemstack("default:water 50"));
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inv.p1.addList("main", 10)->addItem(0, parse_itemstack("default:takeput_deny 50"));
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inv.p2.addList("main", 10);
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apply_action("Move 20 player:p1 main 0 player:p2 main 0", &inv, obj, gamedef);
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UASSERT(inv.p1.getList("main")->getItem(0).getItemString() == "default:water 50");
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UASSERT(inv.p1.getList("main")->getItem(0).getItemString() == "default:takeput_deny 50");
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UASSERT(inv.p2.getList("main")->getItem(0).empty())
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}
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@ -178,13 +175,14 @@ void TestMoveAction::testMovePartial(ServerActiveObject *obj, IGameDef *gamedef)
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{
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MockInventoryManager inv(gamedef);
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inv.p1.addList("main", 10)->addItem(0, parse_itemstack("default:lava 50"));
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inv.p1.addList("main", 10)->addItem(0, parse_itemstack("default:takeput_max_5 50"));
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inv.p2.addList("main", 10);
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// Lua: limited to 5 per transaction
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apply_action("Move 20 player:p1 main 0 player:p2 main 0", &inv, obj, gamedef);
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UASSERT(inv.p1.getList("main")->getItem(0).getItemString() == "default:lava 45");
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UASSERT(inv.p2.getList("main")->getItem(0).getItemString() == "default:lava 5");
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UASSERT(inv.p1.getList("main")->getItem(0).getItemString() == "default:takeput_max_5 45");
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UASSERT(inv.p2.getList("main")->getItem(0).getItemString() == "default:takeput_max_5 5");
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}
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void TestMoveAction::testSwap(ServerActiveObject *obj, IGameDef *gamedef)
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@ -204,12 +202,12 @@ void TestMoveAction::testSwapFromUnallowed(ServerActiveObject *obj, IGameDef *ga
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{
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MockInventoryManager inv(gamedef);
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inv.p1.addList("main", 10)->addItem(0, parse_itemstack("default:water 50"));
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inv.p1.addList("main", 10)->addItem(0, parse_itemstack("default:takeput_deny 50"));
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inv.p2.addList("main", 10)->addItem(0, parse_itemstack("default:brick 60"));
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apply_action("Move 50 player:p1 main 0 player:p2 main 0", &inv, obj, gamedef);
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UASSERT(inv.p1.getList("main")->getItem(0).getItemString() == "default:water 50");
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UASSERT(inv.p1.getList("main")->getItem(0).getItemString() == "default:takeput_deny 50");
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UASSERT(inv.p2.getList("main")->getItem(0).getItemString() == "default:brick 60");
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}
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@ -218,10 +216,60 @@ void TestMoveAction::testSwapToUnallowed(ServerActiveObject *obj, IGameDef *game
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MockInventoryManager inv(gamedef);
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inv.p1.addList("main", 10)->addItem(0, parse_itemstack("default:stone 50"));
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inv.p2.addList("main", 10)->addItem(0, parse_itemstack("default:water 60"));
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inv.p2.addList("main", 10)->addItem(0, parse_itemstack("default:takeput_deny 60"));
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apply_action("Move 50 player:p1 main 0 player:p2 main 0", &inv, obj, gamedef);
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UASSERT(inv.p1.getList("main")->getItem(0).getItemString() == "default:stone 50");
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UASSERT(inv.p2.getList("main")->getItem(0).getItemString() == "default:water 60");
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UASSERT(inv.p2.getList("main")->getItem(0).getItemString() == "default:takeput_deny 60");
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}
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static bool check_function(lua_State *L, bool expect_swap)
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{
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bool ok = false;
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int error_handler = PUSH_ERROR_HANDLER(L);
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lua_getglobal(L, "core");
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lua_getfield(L, -1, "__helper_check_callbacks");
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lua_pushboolean(L, expect_swap);
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int result = lua_pcall(L, 1, 1, error_handler);
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if (result == 0)
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ok = lua_toboolean(L, -1);
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else
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errorstream << lua_tostring(L, -1) << std::endl; // Error msg
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lua_settop(L, 0);
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return ok;
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}
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void TestMoveAction::testCallbacks(ServerActiveObject *obj, Server *server)
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{
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server->m_inventory_mgr = std::make_unique<MockInventoryManager>(server);
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MockInventoryManager &inv = *(MockInventoryManager *)server->getInventoryMgr();
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inv.p1.addList("main", 10)->addItem(0, parse_itemstack("default:takeput_cb_1 10"));
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inv.p2.addList("main", 10);
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apply_action("Move 10 player:p1 main 0 player:p2 main 1", &inv, obj, server);
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// Expecting no swap. 4 callback executions in total. See Lua file for details.
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UASSERT(check_function(server->getScriptIface()->getStack(), false));
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server->m_inventory_mgr.reset();
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}
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void TestMoveAction::testCallbacksSwap(ServerActiveObject *obj, Server *server)
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{
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server->m_inventory_mgr = std::make_unique<MockInventoryManager>(server);
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MockInventoryManager &inv = *(MockInventoryManager *)server->getInventoryMgr();
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inv.p1.addList("main", 10)->addItem(0, parse_itemstack("default:takeput_cb_2 50"));
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inv.p2.addList("main", 10)->addItem(1, parse_itemstack("default:takeput_cb_1 10"));
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apply_action("Move 10 player:p1 main 0 player:p2 main 1", &inv, obj, server);
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// Expecting swap. 8 callback executions in total. See Lua file for details.
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UASSERT(check_function(server->getScriptIface()->getStack(), true));
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server->m_inventory_mgr.reset();
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}
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