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Unittest: Add inventory callback tests

This commit is contained in:
SmallJoker 2022-09-29 22:16:29 +02:00 committed by SmallJoker
parent 4245a7604b
commit 61a5733692
7 changed files with 187 additions and 41 deletions

View file

@ -24,6 +24,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
#include "mock_serveractiveobject.h"
#include "scripting_server.h"
#include "server/mods.h"
class TestMoveAction : public TestBase
@ -39,43 +40,31 @@ public:
void testMoveSomewhere(ServerActiveObject *obj, IGameDef *gamedef);
void testMoveUnallowed(ServerActiveObject *obj, IGameDef *gamedef);
void testMovePartial(ServerActiveObject *obj, IGameDef *gamedef);
void testSwap(ServerActiveObject *obj, IGameDef *gamedef);
void testSwapFromUnallowed(ServerActiveObject *obj, IGameDef *gamedef);
void testSwapToUnallowed(ServerActiveObject *obj, IGameDef *gamedef);
void testCallbacks(ServerActiveObject *obj, Server *server);
void testCallbacksSwap(ServerActiveObject *obj, Server *server);
};
static TestMoveAction g_test_instance;
const static char *helper_lua_src = R"(
core.register_allow_player_inventory_action(function(player, action, inventory, info)
if action == "move" then
return info.count
end
if info.stack:get_name() == "default:water" then
return 0
end
if info.stack:get_name() == "default:lava" then
return 5
end
return info.stack:get_count()
end)
)";
void TestMoveAction::runTests(IGameDef *gamedef)
{
MockServer server(getTestTempDirectory());
const auto helper_lua = getTestTempFile();
std::ofstream ofs(helper_lua, std::ios::out | std::ios::binary);
ofs << helper_lua_src;
ofs.close();
ServerScripting server_scripting(&server);
try {
server_scripting.loadMod(Server::getBuiltinLuaPath() + DIR_DELIM "init.lua", BUILTIN_MOD_NAME);
server_scripting.loadMod(helper_lua, BUILTIN_MOD_NAME);
// FIXME: When removing the line below, the unittest does NOT crash
// (but it should) when running all unittests in order or registration.
// Some Lua API functions used in builtin require the Mgr to be present.
server.m_modmgr = std::make_unique<ServerModManager>(server.m_path_world);
std::string builtin = Server::getBuiltinLuaPath() + DIR_DELIM;
server_scripting.loadMod(builtin + "init.lua", BUILTIN_MOD_NAME);
server_scripting.loadMod(builtin + "game" DIR_DELIM "tests" DIR_DELIM "test_moveaction.lua", BUILTIN_MOD_NAME);
} catch (ModError &e) {
// Print backtrace in case of syntax errors
rawstream << e.what() << std::endl;
@ -83,6 +72,8 @@ void TestMoveAction::runTests(IGameDef *gamedef)
return;
}
server.m_script = &server_scripting;
MetricsBackend mb;
ServerEnvironment server_env(nullptr, &server_scripting, &server, "", &mb);
MockServerActiveObject obj(&server_env);
@ -92,9 +83,15 @@ void TestMoveAction::runTests(IGameDef *gamedef)
TEST(testMoveSomewhere, &obj, gamedef);
TEST(testMoveUnallowed, &obj, gamedef);
TEST(testMovePartial, &obj, gamedef);
TEST(testSwap, &obj, gamedef);
TEST(testSwapFromUnallowed, &obj, gamedef);
TEST(testSwapToUnallowed, &obj, gamedef);
TEST(testCallbacks, &obj, &server);
TEST(testCallbacksSwap, &obj, &server);
server.m_script = nullptr; // Do not free stack memory
}
static ItemStack parse_itemstack(const char *s)
@ -165,12 +162,12 @@ void TestMoveAction::testMoveUnallowed(ServerActiveObject *obj, IGameDef *gamede
{
MockInventoryManager inv(gamedef);
inv.p1.addList("main", 10)->addItem(0, parse_itemstack("default:water 50"));
inv.p1.addList("main", 10)->addItem(0, parse_itemstack("default:takeput_deny 50"));
inv.p2.addList("main", 10);
apply_action("Move 20 player:p1 main 0 player:p2 main 0", &inv, obj, gamedef);
UASSERT(inv.p1.getList("main")->getItem(0).getItemString() == "default:water 50");
UASSERT(inv.p1.getList("main")->getItem(0).getItemString() == "default:takeput_deny 50");
UASSERT(inv.p2.getList("main")->getItem(0).empty())
}
@ -178,13 +175,14 @@ void TestMoveAction::testMovePartial(ServerActiveObject *obj, IGameDef *gamedef)
{
MockInventoryManager inv(gamedef);
inv.p1.addList("main", 10)->addItem(0, parse_itemstack("default:lava 50"));
inv.p1.addList("main", 10)->addItem(0, parse_itemstack("default:takeput_max_5 50"));
inv.p2.addList("main", 10);
// Lua: limited to 5 per transaction
apply_action("Move 20 player:p1 main 0 player:p2 main 0", &inv, obj, gamedef);
UASSERT(inv.p1.getList("main")->getItem(0).getItemString() == "default:lava 45");
UASSERT(inv.p2.getList("main")->getItem(0).getItemString() == "default:lava 5");
UASSERT(inv.p1.getList("main")->getItem(0).getItemString() == "default:takeput_max_5 45");
UASSERT(inv.p2.getList("main")->getItem(0).getItemString() == "default:takeput_max_5 5");
}
void TestMoveAction::testSwap(ServerActiveObject *obj, IGameDef *gamedef)
@ -204,12 +202,12 @@ void TestMoveAction::testSwapFromUnallowed(ServerActiveObject *obj, IGameDef *ga
{
MockInventoryManager inv(gamedef);
inv.p1.addList("main", 10)->addItem(0, parse_itemstack("default:water 50"));
inv.p1.addList("main", 10)->addItem(0, parse_itemstack("default:takeput_deny 50"));
inv.p2.addList("main", 10)->addItem(0, parse_itemstack("default:brick 60"));
apply_action("Move 50 player:p1 main 0 player:p2 main 0", &inv, obj, gamedef);
UASSERT(inv.p1.getList("main")->getItem(0).getItemString() == "default:water 50");
UASSERT(inv.p1.getList("main")->getItem(0).getItemString() == "default:takeput_deny 50");
UASSERT(inv.p2.getList("main")->getItem(0).getItemString() == "default:brick 60");
}
@ -218,10 +216,60 @@ void TestMoveAction::testSwapToUnallowed(ServerActiveObject *obj, IGameDef *game
MockInventoryManager inv(gamedef);
inv.p1.addList("main", 10)->addItem(0, parse_itemstack("default:stone 50"));
inv.p2.addList("main", 10)->addItem(0, parse_itemstack("default:water 60"));
inv.p2.addList("main", 10)->addItem(0, parse_itemstack("default:takeput_deny 60"));
apply_action("Move 50 player:p1 main 0 player:p2 main 0", &inv, obj, gamedef);
UASSERT(inv.p1.getList("main")->getItem(0).getItemString() == "default:stone 50");
UASSERT(inv.p2.getList("main")->getItem(0).getItemString() == "default:water 60");
UASSERT(inv.p2.getList("main")->getItem(0).getItemString() == "default:takeput_deny 60");
}
static bool check_function(lua_State *L, bool expect_swap)
{
bool ok = false;
int error_handler = PUSH_ERROR_HANDLER(L);
lua_getglobal(L, "core");
lua_getfield(L, -1, "__helper_check_callbacks");
lua_pushboolean(L, expect_swap);
int result = lua_pcall(L, 1, 1, error_handler);
if (result == 0)
ok = lua_toboolean(L, -1);
else
errorstream << lua_tostring(L, -1) << std::endl; // Error msg
lua_settop(L, 0);
return ok;
}
void TestMoveAction::testCallbacks(ServerActiveObject *obj, Server *server)
{
server->m_inventory_mgr = std::make_unique<MockInventoryManager>(server);
MockInventoryManager &inv = *(MockInventoryManager *)server->getInventoryMgr();
inv.p1.addList("main", 10)->addItem(0, parse_itemstack("default:takeput_cb_1 10"));
inv.p2.addList("main", 10);
apply_action("Move 10 player:p1 main 0 player:p2 main 1", &inv, obj, server);
// Expecting no swap. 4 callback executions in total. See Lua file for details.
UASSERT(check_function(server->getScriptIface()->getStack(), false));
server->m_inventory_mgr.reset();
}
void TestMoveAction::testCallbacksSwap(ServerActiveObject *obj, Server *server)
{
server->m_inventory_mgr = std::make_unique<MockInventoryManager>(server);
MockInventoryManager &inv = *(MockInventoryManager *)server->getInventoryMgr();
inv.p1.addList("main", 10)->addItem(0, parse_itemstack("default:takeput_cb_2 50"));
inv.p2.addList("main", 10)->addItem(1, parse_itemstack("default:takeput_cb_1 10"));
apply_action("Move 10 player:p1 main 0 player:p2 main 1", &inv, obj, server);
// Expecting swap. 8 callback executions in total. See Lua file for details.
UASSERT(check_function(server->getScriptIface()->getStack(), true));
server->m_inventory_mgr.reset();
}