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Unittest: Add inventory callback tests
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commit
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7 changed files with 187 additions and 41 deletions
84
builtin/game/tests/test_moveaction.lua
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84
builtin/game/tests/test_moveaction.lua
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-- Table to keep track of callback executions
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-- [i + 0] = count of expected patterns of index (i + 1)
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-- [i + 1] = pattern to check
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local PATTERN_NORMAL = { 4, "allow_%w", 2, "on_take", 1, "on_put", 1 }
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local PATTERN_SWAP = { 8, "allow_%w", 4, "on_take", 2, "on_put", 2 }
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local exec_listing = {} -- List of logged callbacks (e.g. "on_take", "allow_put")
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-- Checks whether the logged callbacks equal the expected pattern
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core.__helper_check_callbacks = function(expect_swap)
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local exec_pattern = expect_swap and PATTERN_SWAP or PATTERN_NORMAL
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local ok = #exec_listing == exec_pattern[1]
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if ok then
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local list_index = 1
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for i = 2, #exec_pattern, 2 do
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for n = 1, exec_pattern[i + 1] do
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-- Match the list for "n" occurrences of the wanted callback name pattern
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ok = exec_listing[list_index]:find(exec_pattern[i])
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list_index = list_index + 1
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if not ok then break end
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end
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if not ok then break end
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end
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end
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if not ok then
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print("Execution order mismatch!")
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print("Expected patterns: ", dump(exec_pattern))
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print("Got list: ", dump(exec_listing))
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end
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exec_listing = {}
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return ok
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end
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-- Uncomment the other line for easier callback debugging
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local log = function(...) end
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--local log = print
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minetest.register_allow_player_inventory_action(function(_, action, inv, info)
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log("\tallow " .. action, info.count or info.stack:to_string())
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if action == "move" then
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-- testMoveFillStack
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return info.count
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end
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if action == "take" or action == "put" then
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assert(not info.stack:is_empty(), "Stack empty in: " .. action)
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-- testMoveUnallowed
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-- testSwapFromUnallowed
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-- testSwapToUnallowed
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if info.stack:get_name() == "default:takeput_deny" then
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return 0
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end
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-- testMovePartial
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if info.stack:get_name() == "default:takeput_max_5" then
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return 5
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end
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-- testCallbacks
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if info.stack:get_name():find("default:takeput_cb_%d") then
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-- Log callback as executed
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table.insert(exec_listing, "allow_" .. action)
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return -- Unlimited
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end
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end
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return -- Unlimited
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end)
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minetest.register_on_player_inventory_action(function(_, action, inv, info)
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log("\ton " .. action, info.count or info.stack:to_string())
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if action == "take" or action == "put" then
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assert(not info.stack:is_empty(), action)
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if info.stack:get_name():find("default:takeput_cb_%d") then
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-- Log callback as executed
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table.insert(exec_listing, "on_" .. action)
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return
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end
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end
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end)
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