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Remove irr
namespace (#16309)
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381 changed files with 680 additions and 1632 deletions
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@ -21,8 +21,6 @@
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#include "S3DVertex.h" // E_VERTEX_TYPE
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#include "SVertexIndex.h" // E_INDEX_TYPE
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namespace irr
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{
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namespace io
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{
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class IReadFile;
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@ -69,7 +67,7 @@ struct SFrameStats {
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the Irrlicht Engine: All rendering and texture manipulation is done with
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this interface. You are able to use the Irrlicht Engine by only
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invoking methods of this interface if you like to, although the
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irr::scene::ISceneManager interface provides a lot of powerful classes
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scene::ISceneManager interface provides a lot of powerful classes
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and methods to make the programmer's life easier.
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*/
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class IVideoDriver : public virtual IReferenceCounted
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@ -245,7 +243,7 @@ public:
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that the driver may choose to create the texture in another
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color format.
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\return Pointer to the newly created texture. */
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virtual ITexture *addTextureCubemap(const irr::u32 sideLen, const io::path &name, ECOLOR_FORMAT format = ECF_A8R8G8B8) = 0;
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virtual ITexture *addTextureCubemap(const u32 sideLen, const io::path &name, ECOLOR_FORMAT format = ECF_A8R8G8B8) = 0;
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//! Adds a new render target texture to the texture cache.
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/** \param size Size of the texture, in pixels. Width and
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@ -279,7 +277,7 @@ public:
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\return Pointer to the created texture or 0 if the texture
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could not be created. This pointer should not be dropped. See
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IReferenceCounted::drop() for more information. */
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virtual ITexture *addRenderTargetTextureCubemap(const irr::u32 sideLen,
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virtual ITexture *addRenderTargetTextureCubemap(const u32 sideLen,
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const io::path &name = "rt", const ECOLOR_FORMAT format = ECF_UNKNOWN) = 0;
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//! Removes a texture from the texture cache and deletes it.
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@ -1125,8 +1123,7 @@ public:
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virtual bool queryTextureFormat(ECOLOR_FORMAT format) const = 0;
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//! Used by some SceneNodes to check if a material should be rendered in the transparent render pass
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virtual bool needsTransparentRenderPass(const irr::video::SMaterial &material) const = 0;
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virtual bool needsTransparentRenderPass(const video::SMaterial &material) const = 0;
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};
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} // end namespace video
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} // end namespace irr
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