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Remove irr namespace (#16309)

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Lars Müller 2025-07-09 10:35:52 +02:00 committed by GitHub
parent 7e22c72492
commit 61551cfc3a
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381 changed files with 680 additions and 1632 deletions

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@ -8,8 +8,6 @@
#include "Keycodes.h"
#include "irrString.h"
namespace irr
{
//! Enumeration for all event types there are.
enum EEVENT_TYPE
{
@ -297,7 +295,7 @@ enum EGUI_EVENT_TYPE
};
} // end namespace gui
//! SEvents hold information about an event. See irr::IEventReceiver for details on event handling.
//! SEvents hold information about an event. See IEventReceiver for details on event handling.
struct SEvent
{
//! Any kind of GUI event.
@ -444,7 +442,7 @@ struct SEvent
/** Unlike other events, joystick events represent the result of polling
* each connected joystick once per run() of the device. Joystick events will
* not be generated by default. If joystick support is available for the
* active device, and @ref irr::IrrlichtDevice::activateJoysticks() has been
* active device, and @ref IrrlichtDevice::activateJoysticks() has been
* called, an event of this type will be generated once per joystick per
* @ref IrrlichtDevice::run() regardless of whether the state of the joystick
* has actually changed. */
@ -553,7 +551,7 @@ struct SEvent
/** Many of the engine's classes inherit IEventReceiver so they are able to
process events. Events usually start at a postEventFromUser function and are
passed down through a chain of event receivers until OnEvent returns true. See
irr::EEVENT_TYPE for a description of where each type of event starts, and the
EEVENT_TYPE for a description of where each type of event starts, and the
path it takes through the system. */
class IEventReceiver
{
@ -570,13 +568,13 @@ public:
virtual bool OnEvent(const SEvent &event) = 0;
};
//! Information on a joystick, returned from @ref irr::IrrlichtDevice::activateJoysticks()
//! Information on a joystick, returned from @ref IrrlichtDevice::activateJoysticks()
struct SJoystickInfo
{
//! The ID of the joystick
/** This is an internal Irrlicht index; it does not map directly
* to any particular hardware joystick. It corresponds to the
* irr::SJoystickEvent Joystick ID. */
* SJoystickEvent Joystick ID. */
u8 Joystick;
//! The name that the joystick uses to identify itself.
@ -605,5 +603,3 @@ struct SJoystickInfo
POV_HAT_UNKNOWN
} PovHat;
}; // struct SJoystickInfo
} // end namespace irr