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Remove irr namespace (#16309)

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Lars Müller 2025-07-09 10:35:52 +02:00 committed by GitHub
parent 7e22c72492
commit 61551cfc3a
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381 changed files with 680 additions and 1632 deletions

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@ -6,8 +6,6 @@
#include "ISceneNode.h"
namespace irr
{
namespace scene
{
class ICameraSceneNode;
@ -72,7 +70,7 @@ public:
So we don't know the real boundingboxes before that. Which would be too late for culling.
That is why the usual getBoundingBox will return a "safe" boundingbox which is guaranteed
to contain the billboard. While this function can return the real one. */
virtual const core::aabbox3d<f32> &getTransformedBillboardBoundingBox(const irr::scene::ICameraSceneNode *camera) = 0;
virtual const core::aabbox3d<f32> &getTransformedBillboardBoundingBox(const scene::ICameraSceneNode *camera) = 0;
//! Get the amount of mesh buffers.
/** \return Amount of mesh buffers (IMeshBuffer) in this mesh. */
@ -87,4 +85,3 @@ public:
};
} // end namespace scene
} // end namespace irr