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Clip posteffect color to respective nodes
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20 changed files with 882 additions and 103 deletions
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@ -169,6 +169,7 @@ void main(void)
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// Generate waves with Perlin-type noise.
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// The constants are calibrated such that they roughly
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// correspond to the old sine waves.
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// Note: The same thing is implemented in clientmap.cpp. Keep them consistent!
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vec3 wavePos = (mWorld * pos).xyz + cameraOffset;
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// The waves are slightly compressed along the z-axis to get
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// wave-fronts along the x-axis.
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