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Replace various std::map with UNORDERED_MAP + various cleanups

This is part 2 for 5f084cd98d

Other improvements:

* Use the defined ItemGroupList when used
* make Client::checkPrivilege const
* inline some trivial functions
* Add ActiveObjectMap typedef
* Add SettingsEntries typedef
This commit is contained in:
Loic Blot 2016-10-05 09:03:55 +02:00 committed by Ner'zhul
parent 5f084cd98d
commit 613797a304
23 changed files with 110 additions and 167 deletions

View file

@ -90,7 +90,7 @@ private:
int m_animation_speed;
int m_animation_blend;
bool m_animation_loop;
std::map<std::string, core::vector2d<v3f> > m_bone_position; // stores position and rotation for each bone name
UNORDERED_MAP<std::string, core::vector2d<v3f> > m_bone_position; // stores position and rotation for each bone name
std::string m_attachment_bone;
v3f m_attachment_position;
v3f m_attachment_rotation;