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Replace various std::map with UNORDERED_MAP + various cleanups

This is part 2 for 5f084cd98d

Other improvements:

* Use the defined ItemGroupList when used
* make Client::checkPrivilege const
* inline some trivial functions
* Add ActiveObjectMap typedef
* Add SettingsEntries typedef
This commit is contained in:
Loic Blot 2016-10-05 09:03:55 +02:00 committed by Ner'zhul
parent 5f084cd98d
commit 613797a304
23 changed files with 110 additions and 167 deletions

View file

@ -1505,10 +1505,8 @@ void GenericCAO::updateBonePosition()
return;
m_animated_meshnode->setJointMode(irr::scene::EJUOR_CONTROL); // To write positions to the mesh on render
for(std::map<std::string,
core::vector2d<v3f> >::const_iterator ii = m_bone_position.begin();
ii != m_bone_position.end(); ++ii)
{
for(UNORDERED_MAP<std::string, core::vector2d<v3f> >::const_iterator
ii = m_bone_position.begin(); ii != m_bone_position.end(); ++ii) {
std::string bone_name = (*ii).first;
v3f bone_pos = (*ii).second.X;
v3f bone_rot = (*ii).second.Y;