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better graphics, zlib to work on vc++

This commit is contained in:
Perttu Ahola 2010-12-14 01:56:24 +02:00
parent 47f76d8a51
commit 6129e31b96
18 changed files with 73 additions and 32 deletions

View file

@ -1011,6 +1011,13 @@ void Server::AsyncRunStep()
Flow water
*/
{
float interval;
if(g_settings.getBool("endless_water") == false)
interval = 1.0;
else
interval = 0.25;
static float counter = 0.0;
counter += dtime;
if(counter >= 0.25 && m_flow_active_nodes.size() > 0)
@ -1028,7 +1035,10 @@ void Server::AsyncRunStep()
v.m_disable_water_climb =
g_settings.getBool("disable_water_climb");
v.flowWater(m_flow_active_nodes, 0, false, 50);
if(g_settings.getBool("endless_water") == false)
v.flowWater(m_flow_active_nodes, 0, false, 250);
else
v.flowWater(m_flow_active_nodes, 0, false, 50);
v.blitBack(modified_blocks);
@ -1883,8 +1893,8 @@ void Server::SendBlockNoLock(u16 peer_id, MapBlock *block, u8 ver)
writeS16(&reply[6], p.Z);
memcpy(&reply[8], *blockdata, blockdata.getSize());
dstream<<"Sending block ("<<p.X<<","<<p.Y<<","<<p.Z<<")"
<<": \tpacket size: "<<replysize<<std::endl;
/*dstream<<"Sending block ("<<p.X<<","<<p.Y<<","<<p.Z<<")"
<<": \tpacket size: "<<replysize<<std::endl;*/
/*
Send packet