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better graphics, zlib to work on vc++

This commit is contained in:
Perttu Ahola 2010-12-14 01:56:24 +02:00
parent 47f76d8a51
commit 6129e31b96
18 changed files with 73 additions and 32 deletions

View file

@ -551,7 +551,7 @@ void MapBlock::updateMesh()
MapNode &n = getNodeRef(x,y,z);
if(n.d == CONTENT_LIGHT)
if(n.d == CONTENT_TORCH)
{
//scene::IMeshBuffer *buf = new scene::SMeshBuffer();
scene::SMeshBuffer *buf = new scene::SMeshBuffer();