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better graphics, zlib to work on vc++

This commit is contained in:
Perttu Ahola 2010-12-14 01:56:24 +02:00
parent 47f76d8a51
commit 6129e31b96
18 changed files with 73 additions and 32 deletions

View file

@ -1846,10 +1846,9 @@ MapBlock * ServerMap::emergeBlock(
//float min_slope = 0.45;
//float max_slope = 0.85;
float min_slope = 0.70;
float min_slope = 0.60;
float max_slope = 1.20;
float min_slope_depth = 4.0;
//float min_slope_depth = 5.0;
float min_slope_depth = 5.0;
float max_slope_depth = 0;
if(slope < min_slope)
surface_depth = min_slope_depth;
@ -2091,7 +2090,7 @@ MapBlock * ServerMap::emergeBlock(
p + v3s16(0,0,0), &changed_blocks_sector))
{
MapNode n;
n.d = CONTENT_LIGHT;
n.d = CONTENT_TORCH;
sector->setNode(p, n);
objects_to_remove.push_back(p);
}