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https://github.com/luanti-org/luanti.git
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better graphics, zlib to work on vc++
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parent
47f76d8a51
commit
6129e31b96
18 changed files with 73 additions and 32 deletions
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@ -59,9 +59,9 @@ private:
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class MaterialItem : public InventoryItem
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{
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public:
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MaterialItem(u8 material, u16 count)
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MaterialItem(u8 content, u16 count)
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{
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m_material = material;
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m_content = content;
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m_count = count;
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}
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/*
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@ -76,18 +76,26 @@ public:
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//os.imbue(std::locale("C"));
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os<<getName();
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os<<" ";
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os<<(unsigned int)m_material;
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os<<(unsigned int)m_content;
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os<<" ";
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os<<m_count;
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}
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virtual InventoryItem* clone()
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{
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return new MaterialItem(m_material, m_count);
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return new MaterialItem(m_content, m_count);
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}
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video::ITexture * getImage()
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{
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u16 tile = content_tile(m_material, v3s16(1,0,0));
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return g_tile_materials[tile].getTexture(0);
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/*if(m_content == CONTENT_TORCH)
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return g_texturecache.get("torch_on_floor");
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u16 tile = content_tile(m_content, v3s16(1,0,0));
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return g_tile_contents[tile].getTexture(0);*/
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if(m_content >= USEFUL_CONTENT_COUNT)
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return NULL;
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return g_texturecache.get(g_content_inventory_textures[m_content]);
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}
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std::string getText()
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{
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@ -100,7 +108,7 @@ public:
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*/
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u8 getMaterial()
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{
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return m_material;
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return m_content;
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}
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u16 getCount()
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{
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@ -123,7 +131,7 @@ public:
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m_count -= count;
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}
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private:
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u8 m_material;
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u8 m_content;
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u16 m_count;
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};
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@ -219,6 +219,7 @@ TODO: A mapper to map contents to tile names (for each side)
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#ifdef _MSC_VER
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#pragma comment(lib, "Irrlicht.lib")
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#pragma comment(lib, "jthread.lib")
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#pragma comment(lib, "zlibwapi.lib")
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// This would get rid of the console window
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//#pragma comment(linker, "/subsystem:windows /ENTRY:mainCRTStartup")
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#endif
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@ -310,7 +311,7 @@ void set_default_settings()
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g_settings.set("wanted_fps", "30");
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g_settings.set("fps_max", "60");
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g_settings.set("viewing_range_nodes_max", "300");
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g_settings.set("viewing_range_nodes_min", "20");
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g_settings.set("viewing_range_nodes_min", "50");
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g_settings.set("screenW", "");
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g_settings.set("screenH", "");
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g_settings.set("host_game", "");
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@ -1934,7 +1935,7 @@ int main(int argc, char *argv[])
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/*
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Meta-objects
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*/
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if(n.d == CONTENT_LIGHT)
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if(n.d == CONTENT_TORCH)
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{
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v3s16 dir = unpackDir(n.dir);
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v3f dir_f = v3f(dir.X, dir.Y, dir.Z);
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@ -1846,10 +1846,9 @@ MapBlock * ServerMap::emergeBlock(
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//float min_slope = 0.45;
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//float max_slope = 0.85;
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float min_slope = 0.70;
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float min_slope = 0.60;
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float max_slope = 1.20;
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float min_slope_depth = 4.0;
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//float min_slope_depth = 5.0;
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float min_slope_depth = 5.0;
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float max_slope_depth = 0;
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if(slope < min_slope)
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surface_depth = min_slope_depth;
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@ -2091,7 +2090,7 @@ MapBlock * ServerMap::emergeBlock(
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p + v3s16(0,0,0), &changed_blocks_sector))
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{
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MapNode n;
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n.d = CONTENT_LIGHT;
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n.d = CONTENT_TORCH;
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sector->setNode(p, n);
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objects_to_remove.push_back(p);
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}
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@ -551,7 +551,7 @@ void MapBlock::updateMesh()
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MapNode &n = getNodeRef(x,y,z);
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if(n.d == CONTENT_LIGHT)
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if(n.d == CONTENT_TORCH)
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{
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//scene::IMeshBuffer *buf = new scene::SMeshBuffer();
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scene::SMeshBuffer *buf = new scene::SMeshBuffer();
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@ -68,7 +68,7 @@ enum Content
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CONTENT_STONE,
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CONTENT_GRASS,
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CONTENT_WATER,
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CONTENT_LIGHT,
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CONTENT_TORCH,
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CONTENT_TREE,
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CONTENT_LEAVES,
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CONTENT_GRASS_FOOTSTEPS,
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@ -81,6 +81,7 @@ enum Content
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};
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extern u16 g_content_tiles[USEFUL_CONTENT_COUNT][6];
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extern const char * g_content_inventory_textures[USEFUL_CONTENT_COUNT];
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/*
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If true, the material allows light propagation and brightness is stored
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@ -88,7 +89,7 @@ extern u16 g_content_tiles[USEFUL_CONTENT_COUNT][6];
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*/
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inline bool light_propagates_content(u8 m)
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{
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return (m == CONTENT_AIR || m == CONTENT_LIGHT || m == CONTENT_WATER || m == CONTENT_OCEAN);
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return (m == CONTENT_AIR || m == CONTENT_TORCH || m == CONTENT_WATER || m == CONTENT_OCEAN);
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}
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/*
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@ -96,7 +97,7 @@ inline bool light_propagates_content(u8 m)
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*/
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inline bool sunlight_propagates_content(u8 m)
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{
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return (m == CONTENT_AIR || m == CONTENT_LIGHT);
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return (m == CONTENT_AIR || m == CONTENT_TORCH);
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}
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/*
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@ -108,7 +109,8 @@ inline bool sunlight_propagates_content(u8 m)
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*/
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inline u8 content_solidness(u8 m)
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{
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if(m == CONTENT_AIR)
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// As of now, every pseudo node like torches are added to this
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if(m == CONTENT_AIR || m == CONTENT_TORCH)
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return 0;
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if(m == CONTENT_WATER || m == CONTENT_OCEAN)
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return 1;
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@ -118,7 +120,7 @@ inline u8 content_solidness(u8 m)
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// Objects collide with walkable contents
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inline bool content_walkable(u8 m)
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{
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return (m != CONTENT_AIR && m != CONTENT_WATER && m != CONTENT_OCEAN && m != CONTENT_LIGHT);
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return (m != CONTENT_AIR && m != CONTENT_WATER && m != CONTENT_OCEAN && m != CONTENT_TORCH);
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}
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// A liquid resists fast movement
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@ -158,6 +160,13 @@ inline bool is_ground_content(u8 m)
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);
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}
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/*inline bool content_has_faces(u8 c)
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{
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return (m != CONTENT_IGNORE
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&& m != CONTENT_AIR
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&& m != CONTENT_TORCH);
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}*/
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/*
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Nodes make a face if contents differ and solidness differs.
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Return value:
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@ -185,7 +194,7 @@ inline u8 face_contents(u8 m1, u8 m2)
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inline bool liquid_replaces_content(u8 c)
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{
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return (c == CONTENT_AIR || c == CONTENT_LIGHT);
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return (c == CONTENT_AIR || c == CONTENT_TORCH);
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}
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/*
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@ -193,7 +202,7 @@ inline bool liquid_replaces_content(u8 c)
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*/
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inline bool content_directional(u8 c)
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{
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return (c == CONTENT_LIGHT);
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return (c == CONTENT_TORCH);
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}
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/*
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@ -336,7 +345,7 @@ struct MapNode
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/*
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Note that a block that isn't light_propagates() can be a light source.
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*/
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if(d == CONTENT_LIGHT)
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if(d == CONTENT_TORCH)
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return LIGHT_MAX;
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return 0;
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@ -19,6 +19,9 @@ with this program; if not, write to the Free Software Foundation, Inc.,
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#include "serialization.h"
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#include "utility.h"
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#ifdef _WIN32
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#define ZLIB_WINAPI
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#endif
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#include "zlib.h"
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/* report a zlib or i/o error */
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@ -1011,6 +1011,13 @@ void Server::AsyncRunStep()
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Flow water
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*/
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{
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float interval;
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if(g_settings.getBool("endless_water") == false)
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interval = 1.0;
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else
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interval = 0.25;
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static float counter = 0.0;
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counter += dtime;
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if(counter >= 0.25 && m_flow_active_nodes.size() > 0)
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v.m_disable_water_climb =
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g_settings.getBool("disable_water_climb");
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v.flowWater(m_flow_active_nodes, 0, false, 50);
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if(g_settings.getBool("endless_water") == false)
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v.flowWater(m_flow_active_nodes, 0, false, 250);
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else
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v.flowWater(m_flow_active_nodes, 0, false, 50);
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v.blitBack(modified_blocks);
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@ -1883,8 +1893,8 @@ void Server::SendBlockNoLock(u16 peer_id, MapBlock *block, u8 ver)
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writeS16(&reply[6], p.Z);
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memcpy(&reply[8], *blockdata, blockdata.getSize());
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dstream<<"Sending block ("<<p.X<<","<<p.Y<<","<<p.Z<<")"
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<<": \tpacket size: "<<replysize<<std::endl;
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/*dstream<<"Sending block ("<<p.X<<","<<p.Y<<","<<p.Z<<")"
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<<": \tpacket size: "<<replysize<<std::endl;*/
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/*
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Send packet
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