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Add HTTP API to main menu (#9998)
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9 changed files with 289 additions and 112 deletions
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@ -101,6 +101,9 @@ dialog_create(name, cbf_formspec, cbf_button_handler, cbf_events)
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^ cbf_events: function to handle events
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function(dialog, event)
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messagebox(name, message)
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^ creates a message dialog
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Class reference dialog:
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methods:
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@ -113,13 +116,13 @@ methods:
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^ hide dialog
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- delete()
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^ delete dialog from ui
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members:
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- data
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^ variable data attached to this dialog
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- parent
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^ parent component to return to on exit
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File: fst/buttonbar.lua
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-----------------------
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@ -3,34 +3,53 @@ Minetest Lua Mainmenu API Reference 5.3.0
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Introduction
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-------------
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The main menu is defined as a formspec by Lua in builtin/mainmenu/
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Description of formspec language to show your menu is in lua_api.txt
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Callbacks
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---------
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core.buttonhandler(fields): called when a button is pressed.
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^ fields = {name1 = value1, name2 = value2, ...}
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core.event_handler(event)
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^ event: "MenuQuit", "KeyEnter", "ExitButton" or "EditBoxEnter"
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Gamedata
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--------
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The "gamedata" table is read when calling core.start(). It should contain:
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{
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playername = <name>,
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password = <password>,
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address = <IP/adress>,
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port = <port>,
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selected_world = <index>, -- 0 for client mode
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singleplayer = <true/false>,
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playername = <name>,
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password = <password>,
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address = <IP/adress>,
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port = <port>,
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selected_world = <index>, -- 0 for client mode
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singleplayer = <true/false>,
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}
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Functions
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---------
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core.start()
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core.close()
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core.get_min_supp_proto()
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^ returns the minimum supported network protocol version
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core.get_max_supp_proto()
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^ returns the maximum supported network protocol version
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core.open_url(url)
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^ opens the URL in a web browser, returns false on failure.
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^ Must begin with http:// or https://
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core.get_version() (possible in async calls)
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^ returns current core version
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Filesystem
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----------
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Filesystem:
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core.get_builtin_path()
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^ returns path to builtin root
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core.create_dir(absolute_path) (possible in async calls)
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@ -48,12 +67,6 @@ core.extract_zip(zipfile,destination) [unzip within path required]
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^ zipfile to extract
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^ destination folder to extract to
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^ returns true/false
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core.download_file(url,target) (possible in async calls)
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^ url to download
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^ target to store to
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^ returns true/false
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core.get_version() (possible in async calls)
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^ returns current core version
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core.sound_play(spec, looped) -> handle
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^ spec = SimpleSoundSpec (see lua-api.txt)
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^ looped = bool
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@ -67,7 +80,82 @@ core.get_mapgen_names([include_hidden=false]) -> table of map generator algorith
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registered in the core (possible in async calls)
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core.get_cache_path() -> path of cache
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Formspec:
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HTTP Requests
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-------------
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* core.download_file(url, target) (possible in async calls)
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* url to download, and target to store to
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* returns true/false
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* `minetest.get_http_api()` (possible in async calls)
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* returns `HTTPApiTable` containing http functions.
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* The returned table contains the functions `fetch_sync`, `fetch_async` and
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`fetch_async_get` described below.
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* Function only exists if minetest server was built with cURL support.
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* `HTTPApiTable.fetch_sync(HTTPRequest req)`: returns HTTPRequestResult
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* Performs given request synchronously
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* `HTTPApiTable.fetch_async(HTTPRequest req)`: returns handle
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* Performs given request asynchronously and returns handle for
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`HTTPApiTable.fetch_async_get`
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* `HTTPApiTable.fetch_async_get(handle)`: returns HTTPRequestResult
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* Return response data for given asynchronous HTTP request
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### `HTTPRequest` definition
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Used by `HTTPApiTable.fetch` and `HTTPApiTable.fetch_async`.
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{
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url = "http://example.org",
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timeout = 10,
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-- Timeout for connection in seconds. Default is 3 seconds.
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post_data = "Raw POST request data string" OR {field1 = "data1", field2 = "data2"},
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-- Optional, if specified a POST request with post_data is performed.
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-- Accepts both a string and a table. If a table is specified, encodes
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-- table as x-www-form-urlencoded key-value pairs.
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-- If post_data is not specified, a GET request is performed instead.
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user_agent = "ExampleUserAgent",
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-- Optional, if specified replaces the default minetest user agent with
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-- given string
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extra_headers = { "Accept-Language: en-us", "Accept-Charset: utf-8" },
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-- Optional, if specified adds additional headers to the HTTP request.
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-- You must make sure that the header strings follow HTTP specification
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-- ("Key: Value").
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multipart = boolean
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-- Optional, if true performs a multipart HTTP request.
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-- Default is false.
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}
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### `HTTPRequestResult` definition
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Passed to `HTTPApiTable.fetch` callback. Returned by
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`HTTPApiTable.fetch_async_get`.
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{
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completed = true,
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-- If true, the request has finished (either succeeded, failed or timed
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-- out)
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succeeded = true,
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-- If true, the request was successful
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timeout = false,
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-- If true, the request timed out
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code = 200,
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-- HTTP status code
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data = "response"
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}
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Formspec
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--------
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core.update_formspec(formspec)
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core.get_table_index(tablename) -> index
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^ can also handle textlists
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@ -82,7 +170,10 @@ core.explode_textlist_event(string) -> table
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core.set_formspec_prepend(formspec)
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^ string to be added to every mainmenu formspec, to be used for theming.
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GUI:
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GUI
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---
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core.set_background(type, texturepath,[tile],[minsize])
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^ type: "background", "overlay", "header" or "footer"
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^ tile: tile the image instead of scaling (background only)
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@ -102,86 +193,96 @@ core.show_path_select_dialog(formname, caption, is_file_select)
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^ returns nil or selected file/folder
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core.get_screen_info()
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^ returns {
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density = <screen density 0.75,1.0,2.0,3.0 ... (dpi)>,
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display_width = <width of display>,
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display_height = <height of display>,
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window_width = <current window width>,
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window_height = <current window height>
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}
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density = <screen density 0.75,1.0,2.0,3.0 ... (dpi)>,
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display_width = <width of display>,
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display_height = <height of display>,
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window_width = <current window width>,
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window_height = <current window height>
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}
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### Content and Packages
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Content and Packages
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--------------------
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Content - an installed mod, modpack, game, or texture pack (txt)
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Package - content which is downloadable from the content db, may or may not be installed.
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* core.get_modpath() (possible in async calls)
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* returns path to global modpath
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* returns path to global modpath
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* core.get_clientmodpath() (possible in async calls)
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* returns path to global client-side modpath
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* returns path to global client-side modpath
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* core.get_gamepath() (possible in async calls)
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* returns path to global gamepath
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* returns path to global gamepath
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* core.get_texturepath() (possible in async calls)
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* returns path to default textures
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* returns path to default textures
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* core.get_game(index)
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* returns:
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* returns:
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{
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id = <id>,
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path = <full path to game>,
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gamemods_path = <path>,
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name = <name of game>,
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menuicon_path = <full path to menuicon>,
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author = "author",
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DEPRECATED:
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addon_mods_paths = {[1] = <path>,},
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}
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{
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id = <id>,
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path = <full path to game>,
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gamemods_path = <path>,
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name = <name of game>,
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menuicon_path = <full path to menuicon>,
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author = "author",
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DEPRECATED:
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addon_mods_paths = {[1] = <path>,},
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}
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* core.get_games() -> table of all games in upper format (possible in async calls)
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* core.get_content_info(path)
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* returns
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* returns
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{
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name = "name of content",
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type = "mod" or "modpack" or "game" or "txp",
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description = "description",
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author = "author",
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path = "path/to/content",
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depends = {"mod", "names"}, -- mods only
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optional_depends = {"mod", "names"}, -- mods only
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}
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{
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name = "name of content",
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type = "mod" or "modpack" or "game" or "txp",
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description = "description",
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author = "author",
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path = "path/to/content",
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depends = {"mod", "names"}, -- mods only
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optional_depends = {"mod", "names"}, -- mods only
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}
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Favorites:
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Favorites
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---------
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core.get_favorites(location) -> list of favorites (possible in async calls)
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^ location: "local" or "online"
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^ returns {
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[1] = {
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clients = <number of clients/nil>,
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clients_max = <maximum number of clients/nil>,
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version = <server version/nil>,
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password = <true/nil>,
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creative = <true/nil>,
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damage = <true/nil>,
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pvp = <true/nil>,
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description = <server description/nil>,
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name = <server name/nil>,
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address = <address of server/nil>,
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port = <port>
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clients_list = <array of clients/nil>
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mods = <array of mods/nil>
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},
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...
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[1] = {
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clients = <number of clients/nil>,
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clients_max = <maximum number of clients/nil>,
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version = <server version/nil>,
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password = <true/nil>,
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creative = <true/nil>,
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damage = <true/nil>,
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pvp = <true/nil>,
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description = <server description/nil>,
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name = <server name/nil>,
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address = <address of server/nil>,
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port = <port>
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clients_list = <array of clients/nil>
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mods = <array of mods/nil>
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},
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...
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}
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core.delete_favorite(id, location) -> success
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Logging:
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Logging
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-------
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core.debug(line) (possible in async calls)
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^ Always printed to stderr and logfile (print() is redirected here)
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core.log(line) (possible in async calls)
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core.log(loglevel, line) (possible in async calls)
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^ loglevel one of "error", "action", "info", "verbose"
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Settings:
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Settings
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--------
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core.settings:set(name, value)
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core.settings:get(name) -> string or nil (possible in async calls)
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core.settings:set_bool(name, value)
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@ -191,19 +292,25 @@ core.settings:save() -> nil, save all settings to config file
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For a complete list of methods of the Settings object see
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[lua_api.txt](https://github.com/minetest/minetest/blob/master/doc/lua_api.txt)
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Worlds:
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Worlds
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------
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core.get_worlds() -> list of worlds (possible in async calls)
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^ returns {
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[1] = {
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path = <full path to world>,
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name = <name of world>,
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gameid = <gameid of world>,
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},
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[1] = {
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path = <full path to world>,
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name = <name of world>,
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gameid = <gameid of world>,
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},
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}
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core.create_world(worldname, gameid)
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core.delete_world(index)
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Helpers:
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Helpers
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-------
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core.get_us_time()
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^ returns time with microsecond precision
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core.gettext(string) -> string
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@ -228,18 +335,10 @@ minetest.encode_base64(string) (possible in async calls)
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minetest.decode_base64(string) (possible in async calls)
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^ Decodes a string encoded in base64.
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Version compat:
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core.get_min_supp_proto()
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^ returns the minimum supported network protocol version
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core.get_max_supp_proto()
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^ returns the maximum supported network protocol version
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Other:
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core.open_url(url)
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^ opens the URL in a web browser, returns false on failure.
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^ Must begin with http:// or https://
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Async
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-----
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Async:
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core.handle_async(async_job,parameters,finished)
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^ execute a function asynchronously
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^ async_job is a function receiving one parameter and returning one parameter
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@ -250,11 +349,13 @@ core.handle_async(async_job,parameters,finished)
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Limitations of Async operations
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-No access to global lua variables, don't even try
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-Limited set of available functions
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e.g. No access to functions modifying menu like core.start,core.close,
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core.show_path_select_dialog
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e.g. No access to functions modifying menu like core.start,core.close,
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core.show_path_select_dialog
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Background music
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----------------
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The main menu supports background music.
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It looks for a `main_menu` sound in `$USER_PATH/sounds`. The same naming
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conventions as for normal sounds apply.
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