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Add L-system trees as decorations (#14355)
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parent
f07e1026ac
commit
60810c2d37
10 changed files with 125 additions and 46 deletions
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@ -1331,45 +1331,6 @@ int ModApiEnv::l_find_path(lua_State *L)
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return 0;
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}
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static bool read_tree_def(lua_State *L, int idx,
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const NodeDefManager *ndef, treegen::TreeDef &tree_def)
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{
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std::string trunk, leaves, fruit;
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if (!lua_istable(L, idx))
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return false;
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getstringfield(L, idx, "axiom", tree_def.initial_axiom);
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getstringfield(L, idx, "rules_a", tree_def.rules_a);
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getstringfield(L, idx, "rules_b", tree_def.rules_b);
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getstringfield(L, idx, "rules_c", tree_def.rules_c);
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getstringfield(L, idx, "rules_d", tree_def.rules_d);
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getstringfield(L, idx, "trunk", trunk);
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tree_def.trunknode = ndef->getId(trunk);
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getstringfield(L, idx, "leaves", leaves);
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tree_def.leavesnode = ndef->getId(leaves);
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tree_def.leaves2_chance = 0;
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getstringfield(L, idx, "leaves2", leaves);
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if (!leaves.empty()) {
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tree_def.leaves2node = ndef->getId(leaves);
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getintfield(L, idx, "leaves2_chance", tree_def.leaves2_chance);
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}
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getintfield(L, idx, "angle", tree_def.angle);
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getintfield(L, idx, "iterations", tree_def.iterations);
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if (!getintfield(L, idx, "random_level", tree_def.iterations_random_level))
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tree_def.iterations_random_level = 0;
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getstringfield(L, idx, "trunk_type", tree_def.trunk_type);
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getboolfield(L, idx, "thin_branches", tree_def.thin_branches);
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tree_def.fruit_chance = 0;
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getstringfield(L, idx, "fruit", fruit);
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if (!fruit.empty()) {
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tree_def.fruitnode = ndef->getId(fruit);
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getintfield(L, idx, "fruit_chance", tree_def.fruit_chance);
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}
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tree_def.explicit_seed = getintfield(L, idx, "seed", tree_def.seed);
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return true;
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}
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// spawn_tree(pos, treedef)
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int ModApiEnv::l_spawn_tree(lua_State *L)
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{
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@ -33,6 +33,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
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#include "mapgen/mg_schematic.h"
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#include "mapgen/mapgen_v5.h"
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#include "mapgen/mapgen_v7.h"
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#include "mapgen/treegen.h"
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#include "filesys.h"
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#include "settings.h"
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#include "log.h"
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@ -110,6 +111,7 @@ bool read_schematic_def(lua_State *L, int index,
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bool read_deco_simple(lua_State *L, DecoSimple *deco);
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bool read_deco_schematic(lua_State *L, SchematicManager *schemmgr, DecoSchematic *deco);
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bool read_deco_lsystem(lua_State *L, const NodeDefManager *ndef, DecoLSystem *deco);
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///////////////////////////////////////////////////////////////////////////////
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@ -1226,6 +1228,7 @@ int ModApiMapgen::l_register_decoration(lua_State *L)
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success = read_deco_schematic(L, schemmgr, (DecoSchematic *)deco);
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break;
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case DECO_LSYSTEM:
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success = read_deco_lsystem(L, ndef, (DecoLSystem *)deco);
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break;
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}
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@ -1308,6 +1311,17 @@ bool read_deco_schematic(lua_State *L, SchematicManager *schemmgr, DecoSchematic
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return schem != NULL;
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}
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bool read_deco_lsystem(lua_State *L, const NodeDefManager *ndef, DecoLSystem *deco)
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{
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deco->tree_def = std::make_shared<treegen::TreeDef>();
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lua_getfield(L, 1, "treedef");
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bool has_def = read_tree_def(L, -1, ndef, *(deco->tree_def));
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lua_pop(L, 1);
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return has_def;
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}
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// register_ore({lots of stuff})
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int ModApiMapgen::l_register_ore(lua_State *L)
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