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cube inventory texture rendering thing (not good yet)
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2 changed files with 107 additions and 37 deletions
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@ -261,8 +261,6 @@ enum MaterialType{
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/*
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This fully defines the looks of a tile.
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The SMaterial of a tile is constructed according to this.
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TODO: Change this to use an AtlasPointer
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*/
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struct TileSpec
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{
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