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Add wielded (and CAOs) shader

This commit is contained in:
RealBadAngel 2015-07-21 23:56:41 +02:00
parent 5b0c719171
commit 60350699c7
11 changed files with 224 additions and 40 deletions

View file

@ -48,6 +48,9 @@ public:
// Must only be used if the constructor was called with lighting = false
void setColor(video::SColor color);
scene::IMesh *getMesh()
{ return m_meshnode->getMesh(); }
virtual void render();
virtual const core::aabbox3d<f32>& getBoundingBox() const