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Add wielded (and CAOs) shader

This commit is contained in:
RealBadAngel 2015-07-21 23:56:41 +02:00
parent 5b0c719171
commit 60350699c7
11 changed files with 224 additions and 40 deletions

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@ -48,6 +48,12 @@ void translateMesh(scene::IMesh *mesh, v3f vec);
*/
void setMeshColor(scene::IMesh *mesh, const video::SColor &color);
/*
Shade mesh faces according to their normals
*/
void shadeMeshFaces(scene::IMesh *mesh);
/*
Set the color of all vertices in the mesh.
For each vertex, determine the largest absolute entry in