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Add wielded (and CAOs) shader
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parent
5b0c719171
commit
60350699c7
11 changed files with 224 additions and 40 deletions
36
src/mesh.cpp
36
src/mesh.cpp
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@ -33,6 +33,13 @@ with this program; if not, write to the Free Software Foundation, Inc.,
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#define MY_ETLM_READ_ONLY video::ETLM_READ_ONLY
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#endif
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static void applyFacesShading(video::SColor& color, float factor)
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{
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color.setRed(core::clamp(core::round32(color.getRed()*factor), 0, 255));
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color.setGreen(core::clamp(core::round32(color.getGreen()*factor), 0, 255));
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color.setBlue(core::clamp(core::round32(color.getBlue()*factor), 0, 255));
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}
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scene::IAnimatedMesh* createCubeMesh(v3f scale)
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{
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video::SColor c(255,255,255,255);
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@ -165,6 +172,35 @@ void setMeshColor(scene::IMesh *mesh, const video::SColor &color)
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}
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}
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void shadeMeshFaces(scene::IMesh *mesh)
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{
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if (mesh == NULL)
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return;
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u32 mc = mesh->getMeshBufferCount();
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for (u32 j = 0; j < mc; j++) {
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scene::IMeshBuffer *buf = mesh->getMeshBuffer(j);
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const u32 stride = getVertexPitchFromType(buf->getVertexType());
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u32 vertex_count = buf->getVertexCount();
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u8 *vertices = (u8 *)buf->getVertices();
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for (u32 i = 0; i < vertex_count; i++) {
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video::S3DVertex *vertex = (video::S3DVertex *)(vertices + i * stride);
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video::SColor &vc = vertex->Color;
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if (vertex->Normal.Y < -0.5) {
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applyFacesShading (vc, 0.447213);
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} else if (vertex->Normal.Z > 0.5) {
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applyFacesShading (vc, 0.670820);
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} else if (vertex->Normal.Z < -0.5) {
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applyFacesShading (vc, 0.670820);
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} else if (vertex->Normal.X > 0.5) {
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applyFacesShading (vc, 0.836660);
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} else if (vertex->Normal.X < -0.5) {
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applyFacesShading (vc, 0.836660);
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}
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}
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}
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}
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void setMeshColorByNormalXYZ(scene::IMesh *mesh,
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const video::SColor &colorX,
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const video::SColor &colorY,
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