mirror of
https://github.com/luanti-org/luanti.git
synced 2025-06-27 16:36:03 +00:00
Lua API for playing sounds
This commit is contained in:
parent
06e93f8d95
commit
601d1936c9
11 changed files with 533 additions and 21 deletions
|
@ -67,6 +67,8 @@ public:
|
|||
virtual int playSoundAt(const std::string &name, bool loop,
|
||||
float volume, v3f pos) = 0;
|
||||
virtual void stopSound(int sound) = 0;
|
||||
virtual bool soundExists(int sound) = 0;
|
||||
virtual void updateSoundPosition(int sound, v3f pos) = 0;
|
||||
|
||||
int playSound(const SimpleSoundSpec &spec, bool loop)
|
||||
{ return playSound(spec.name, loop, spec.gain); }
|
||||
|
@ -87,6 +89,8 @@ public:
|
|||
int playSoundAt(const std::string &name, bool loop,
|
||||
float volume, v3f pos) {return 0;}
|
||||
void stopSound(int sound) {}
|
||||
bool soundExists(int sound) {return false;}
|
||||
void updateSoundPosition(int sound, v3f pos) {}
|
||||
};
|
||||
|
||||
// Global DummySoundManager singleton
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue