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Revert "Adding particle blend, glow and animation (#4705)"
This reverts commit 93e3555eae
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parent
93e3555eae
commit
5fd1ef9b58
15 changed files with 81 additions and 800 deletions
27
src/server.h
27
src/server.h
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@ -26,7 +26,6 @@ with this program; if not, write to the Free Software Foundation, Inc.,
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#include "hud.h"
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#include "gamedef.h"
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#include "serialization.h" // For SER_FMT_VER_INVALID
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#include "nodedef.h" // AnimationType
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#include "mods.h"
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#include "inventorymanager.h"
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#include "subgame.h"
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@ -255,11 +254,7 @@ public:
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v3f pos, v3f velocity, v3f acceleration,
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float expirationtime, float size,
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bool collisiondetection, bool collision_removal,
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bool vertical, const std::string &texture,
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u32 material_type_param, AnimationType animation_type,
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u16 vertical_frame_num, u16 horizontal_frame_num, u16 first_frame,
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float frame_length, bool loop_animation,
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u8 glow);
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bool vertical, const std::string &texture);
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u32 addParticleSpawner(u16 amount, float spawntime,
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v3f minpos, v3f maxpos,
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@ -270,12 +265,7 @@ public:
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bool collisiondetection, bool collision_removal,
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ServerActiveObject *attached,
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bool vertical, const std::string &texture,
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const std::string &playername,
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u32 material_type_param, AnimationType animation_type,
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u16 vertical_frame_num, u16 horizontal_frame_num,
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u16 min_first_frame, u16 max_first_frame,
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float frame_length, bool loop_animation,
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u8 glow);
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const std::string &playername);
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void deleteParticleSpawner(const std::string &playername, u32 id);
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@ -451,12 +441,7 @@ private:
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float minsize, float maxsize,
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bool collisiondetection, bool collision_removal,
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u16 attached_id,
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bool vertical, const std::string &texture, u32 id,
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u32 material_type_param, AnimationType animation_type,
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u16 vertical_frame_num, u16 horizontal_frame_num,
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u16 min_first_frame, u16 max_first_frame,
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float frame_length, bool loop_animation,
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u8 glow);
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bool vertical, const std::string &texture, u32 id);
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void SendDeleteParticleSpawner(u16 peer_id, u32 id);
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@ -465,11 +450,7 @@ private:
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v3f pos, v3f velocity, v3f acceleration,
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float expirationtime, float size,
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bool collisiondetection, bool collision_removal,
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bool vertical, const std::string &texture,
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u32 material_type_param, AnimationType animation_type,
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u16 vertical_frame_num, u16 horizontal_frame_num, u16 first_frame,
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float frame_length, bool loop_animation,
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u8 glow);
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bool vertical, const std::string &texture);
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u32 SendActiveObjectRemoveAdd(u16 peer_id, const std::string &datas);
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void SendActiveObjectMessages(u16 peer_id, const std::string &datas, bool reliable = true);
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