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Revert "Adding particle blend, glow and animation (#4705)"

This reverts commit 93e3555eae.
This commit is contained in:
sfan5 2016-11-14 15:28:06 +01:00
parent 93e3555eae
commit 5fd1ef9b58
15 changed files with 81 additions and 800 deletions

View file

@ -26,7 +26,6 @@ with this program; if not, write to the Free Software Foundation, Inc.,
#include "hud.h"
#include "gamedef.h"
#include "serialization.h" // For SER_FMT_VER_INVALID
#include "nodedef.h" // AnimationType
#include "mods.h"
#include "inventorymanager.h"
#include "subgame.h"
@ -255,11 +254,7 @@ public:
v3f pos, v3f velocity, v3f acceleration,
float expirationtime, float size,
bool collisiondetection, bool collision_removal,
bool vertical, const std::string &texture,
u32 material_type_param, AnimationType animation_type,
u16 vertical_frame_num, u16 horizontal_frame_num, u16 first_frame,
float frame_length, bool loop_animation,
u8 glow);
bool vertical, const std::string &texture);
u32 addParticleSpawner(u16 amount, float spawntime,
v3f minpos, v3f maxpos,
@ -270,12 +265,7 @@ public:
bool collisiondetection, bool collision_removal,
ServerActiveObject *attached,
bool vertical, const std::string &texture,
const std::string &playername,
u32 material_type_param, AnimationType animation_type,
u16 vertical_frame_num, u16 horizontal_frame_num,
u16 min_first_frame, u16 max_first_frame,
float frame_length, bool loop_animation,
u8 glow);
const std::string &playername);
void deleteParticleSpawner(const std::string &playername, u32 id);
@ -451,12 +441,7 @@ private:
float minsize, float maxsize,
bool collisiondetection, bool collision_removal,
u16 attached_id,
bool vertical, const std::string &texture, u32 id,
u32 material_type_param, AnimationType animation_type,
u16 vertical_frame_num, u16 horizontal_frame_num,
u16 min_first_frame, u16 max_first_frame,
float frame_length, bool loop_animation,
u8 glow);
bool vertical, const std::string &texture, u32 id);
void SendDeleteParticleSpawner(u16 peer_id, u32 id);
@ -465,11 +450,7 @@ private:
v3f pos, v3f velocity, v3f acceleration,
float expirationtime, float size,
bool collisiondetection, bool collision_removal,
bool vertical, const std::string &texture,
u32 material_type_param, AnimationType animation_type,
u16 vertical_frame_num, u16 horizontal_frame_num, u16 first_frame,
float frame_length, bool loop_animation,
u8 glow);
bool vertical, const std::string &texture);
u32 SendActiveObjectRemoveAdd(u16 peer_id, const std::string &datas);
void SendActiveObjectMessages(u16 peer_id, const std::string &datas, bool reliable = true);