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Revert "Adding particle blend, glow and animation (#4705)"

This reverts commit 93e3555eae.
This commit is contained in:
sfan5 2016-11-14 15:28:06 +01:00
parent 93e3555eae
commit 5fd1ef9b58
15 changed files with 81 additions and 800 deletions

View file

@ -21,7 +21,6 @@ with this program; if not, write to the Free Software Foundation, Inc.,
#include "lua_api/l_object.h"
#include "lua_api/l_internal.h"
#include "common/c_converter.h"
#include "common/c_content.h"
#include "server.h"
#include "particles.h"
@ -35,9 +34,6 @@ with this program; if not, write to the Free Software Foundation, Inc.,
// collision_removal = bool
// vertical = bool
// texture = e.g."default_wood.png"
// material_type_param = num
// animation = animation definition
// glow = indexed color or color string
int ModApiParticles::l_add_particle(lua_State *L)
{
MAP_LOCK_REQUIRED;
@ -48,24 +44,13 @@ int ModApiParticles::l_add_particle(lua_State *L)
float expirationtime, size;
expirationtime = size = 1;
float frame_or_loop_length = -1;
AnimationType animation_type = AT_NONE;
u16 vertical_frame_num_or_aspect = 1;
u16 horizontal_frame_num_or_aspect = 1;
u16 first_frame = 0;
bool collisiondetection, vertical, collision_removal;
collisiondetection = vertical = collision_removal = false;
bool loop_animation = true;
std::string texture = "";
std::string playername = "";
u32 material_type_param = 0;
u8 glow = 0;
if (lua_gettop(L) > 1) // deprecated
{
log_deprecated(L, "Deprecated add_particle call with individual parameters instead of definition");
@ -109,61 +94,8 @@ int ModApiParticles::l_add_particle(lua_State *L)
acc = lua_istable(L, -1) ? check_v3f(L, -1) : acc;
lua_pop(L, 1);
expirationtime = getfloatfield_default(L, 1, "expirationtime", 1);
expirationtime = getfloatfield_default(L, 1, "expirationtime", 1);
size = getfloatfield_default(L, 1, "size", 1);
lua_getfield(L, 1, "animation");
if (lua_istable(L, -1)) {
animation_type = (AnimationType)
getenumfield(L, -1, "type", es_AnimationType,
AT_NONE);
}
switch (animation_type) {
case AT_NONE:
break;
case AT_2D_ANIMATION_SHEET:
frame_or_loop_length =
getfloatfield_default(L, -1, "frame_length", -1);
vertical_frame_num_or_aspect =
getintfield_default(L, -1, "vertical_frame_num", 1);
horizontal_frame_num_or_aspect =
getintfield_default(L, -1, "horizontal_frame_num", 1);
first_frame =
getintfield_default(L, -1, "first_frame", 0);
loop_animation =
getboolfield_default(L, -1, "loop_animation", true);
break;
case AT_VERTICAL_FRAMES:
frame_or_loop_length =
getfloatfield_default(L, -1, "length", -1);
vertical_frame_num_or_aspect =
getintfield_default(L, -1, "aspect_w", 1);
horizontal_frame_num_or_aspect =
getintfield_default(L, -1, "aspect_h", 1);
first_frame =
getintfield_default(L, -1, "first_frame", 0);
loop_animation =
getboolfield_default(L, -1, "loop_animation", true);
break;
default:
break;
}
lua_pop(L, 1);
if (animation_type == AT_2D_ANIMATION_SHEET &&
first_frame >= vertical_frame_num_or_aspect *
horizontal_frame_num_or_aspect) {
std::ostringstream error_text;
error_text << "first_frame should be lower, than "
<< "vertical_frame_num * horizontal_frame_num. "
<< "Got first_frame=" << first_frame
<< ", vertical_frame_num="
<< vertical_frame_num_or_aspect
<< " and horizontal_frame_num="
<< horizontal_frame_num_or_aspect << std::endl;
throw LuaError(error_text.str());
}
collisiondetection = getboolfield_default(L, 1,
"collisiondetection", collisiondetection);
collision_removal = getboolfield_default(L, 1,
@ -171,16 +103,9 @@ int ModApiParticles::l_add_particle(lua_State *L)
vertical = getboolfield_default(L, 1, "vertical", vertical);
texture = getstringfield_default(L, 1, "texture", "");
playername = getstringfield_default(L, 1, "playername", "");
material_type_param = check_material_type_param(L, 1, "material_type_param", 0);
glow = getintfield_default (L, 1, "glow", 0);
}
getServer(L)->spawnParticle(playername, pos, vel, acc, expirationtime,
size, collisiondetection, collision_removal, vertical,
texture, material_type_param,
animation_type,
vertical_frame_num_or_aspect,
horizontal_frame_num_or_aspect,
first_frame, frame_or_loop_length, loop_animation, glow);
getServer(L)->spawnParticle(playername, pos, vel, acc, expirationtime, size,
collisiondetection, collision_removal, vertical, texture);
return 1;
}
@ -202,33 +127,21 @@ int ModApiParticles::l_add_particle(lua_State *L)
// collision_removal = bool
// vertical = bool
// texture = e.g."default_wood.png"
// material_type_param = num
// animation = animation definition
// glow = indexed color or color string
int ModApiParticles::l_add_particlespawner(lua_State *L)
{
MAP_LOCK_REQUIRED;
// Get parameters
u16 amount = 1;
u16 vertical_frame_num_or_aspect = 1;
u16 horizontal_frame_num_or_aspect = 1;
u16 min_first_frame = 0;
u16 max_first_frame = 0;
v3f minpos, maxpos, minvel, maxvel, minacc, maxacc;
minpos= maxpos= minvel= maxvel= minacc= maxacc= v3f(0, 0, 0);
float time, minexptime, maxexptime, minsize, maxsize;
time= minexptime= maxexptime= minsize= maxsize= 1;
AnimationType animation_type = AT_NONE;
float frame_or_loop_length = -1;
bool collisiondetection, vertical, collision_removal;
collisiondetection = vertical = collision_removal = false;
bool loop_animation = true;
ServerActiveObject *attached = NULL;
std::string texture = "";
std::string playername = "";
u32 material_type_param = 0;
u8 glow = 0;
if (lua_gettop(L) > 1) //deprecated
{
@ -283,65 +196,6 @@ int ModApiParticles::l_add_particlespawner(lua_State *L)
maxexptime = getfloatfield_default(L, 1, "maxexptime", maxexptime);
minsize = getfloatfield_default(L, 1, "minsize", minsize);
maxsize = getfloatfield_default(L, 1, "maxsize", maxsize);
lua_getfield(L, 1, "animation");
if (lua_istable(L, -1)) {
animation_type = (AnimationType)
getenumfield(L, -1, "type", es_AnimationType,
AT_NONE);
}
switch (animation_type) {
case AT_NONE:
break;
case AT_2D_ANIMATION_SHEET:
frame_or_loop_length =
getfloatfield_default(L, -1, "frame_length", -1);
vertical_frame_num_or_aspect =
getintfield_default(L, -1, "vertical_frame_num", 1);
horizontal_frame_num_or_aspect =
getintfield_default(L, -1, "horizontal_frame_num", 1);
min_first_frame =
getintfield_default(L, -1, "min_first_frame", 0);
max_first_frame =
getintfield_default(L, -1, "max_first_frame", 0);
loop_animation =
getboolfield_default(L, -1, "loop_animation", true);
break;
case AT_VERTICAL_FRAMES:
frame_or_loop_length =
getfloatfield_default(L, -1, "length", -1);
vertical_frame_num_or_aspect =
getintfield_default(L, -1, "aspect_w", 1);
horizontal_frame_num_or_aspect =
getintfield_default(L, -1, "aspect_h", 1);
min_first_frame =
getintfield_default(L, -1, "min_first_frame", 0);
max_first_frame =
getintfield_default(L, -1, "max_first_frame", 0);
loop_animation =
getboolfield_default(L, -1, "loop_animation", true);
break;
default:
break;
}
lua_pop(L, 1);
if (animation_type == AT_2D_ANIMATION_SHEET &&
max_first_frame >= vertical_frame_num_or_aspect *
horizontal_frame_num_or_aspect) {
std::ostringstream error_text;
error_text << "max_first_frame should be lower, than "
<< "vertical_frame_num * horizontal_frame_num. "
<< "Got max_first_frame="
<< max_first_frame
<< ", vertical_frame_num="
<< vertical_frame_num_or_aspect
<< " and horizontal_frame_num="
<< horizontal_frame_num_or_aspect << std::endl;
throw LuaError(error_text.str());
}
collisiondetection = getboolfield_default(L, 1,
"collisiondetection", collisiondetection);
collision_removal = getboolfield_default(L, 1,
@ -357,8 +211,6 @@ int ModApiParticles::l_add_particlespawner(lua_State *L)
vertical = getboolfield_default(L, 1, "vertical", vertical);
texture = getstringfield_default(L, 1, "texture", "");
playername = getstringfield_default(L, 1, "playername", "");
material_type_param = check_material_type_param(L, 1, "material_type_param", 0);
glow = getintfield_default(L, 1, "glow", 0);
}
u32 id = getServer(L)->addParticleSpawner(amount, time,
@ -371,17 +223,9 @@ int ModApiParticles::l_add_particlespawner(lua_State *L)
collision_removal,
attached,
vertical,
texture,
playername,
material_type_param,
animation_type,
vertical_frame_num_or_aspect,
horizontal_frame_num_or_aspect,
min_first_frame, max_first_frame,
frame_or_loop_length,
loop_animation,
glow);
texture, playername);
lua_pushnumber(L, id);
return 1;
}