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Revert "Adding particle blend, glow and animation (#4705)"
This reverts commit 93e3555eae
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parent
93e3555eae
commit
5fd1ef9b58
15 changed files with 81 additions and 800 deletions
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@ -35,11 +35,10 @@ with this program; if not, write to the Free Software Foundation, Inc.,
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#include "noise.h"
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#include <json/json.h>
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struct EnumString es_AnimationType[] =
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struct EnumString es_TileAnimationType[] =
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{
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{AT_NONE, "none"},
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{AT_VERTICAL_FRAMES, "vertical_frames"},
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{AT_2D_ANIMATION_SHEET, "2d_animation_sheet"},
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{TAT_NONE, "none"},
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{TAT_VERTICAL_FRAMES, "vertical_frames"},
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{0, NULL},
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};
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@ -336,9 +335,9 @@ TileDef read_tiledef(lua_State *L, int index, u8 drawtype)
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lua_getfield(L, index, "animation");
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if(lua_istable(L, -1)){
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// {type="vertical_frames", aspect_w=16, aspect_h=16, length=2.0}
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tiledef.animation.type = (AnimationType)
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getenumfield(L, -1, "type", es_AnimationType,
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AT_NONE);
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tiledef.animation.type = (TileAnimationType)
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getenumfield(L, -1, "type", es_TileAnimationType,
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TAT_NONE);
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tiledef.animation.aspect_w =
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getintfield_default(L, -1, "aspect_w", 16);
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tiledef.animation.aspect_h =
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