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Revert "Adding particle blend, glow and animation (#4705)"

This reverts commit 93e3555eae.
This commit is contained in:
sfan5 2016-11-14 15:28:06 +01:00
parent 93e3555eae
commit 5fd1ef9b58
15 changed files with 81 additions and 800 deletions

View file

@ -35,7 +35,6 @@ with this program; if not, write to the Free Software Foundation, Inc.,
#include "hud.h"
#include "particles.h"
#include "network/networkpacket.h"
#include "nodedef.h" // AnimationType
struct MeshMakeData;
class MapBlockMesh;
@ -186,14 +185,6 @@ struct ClientEvent
bool collision_removal;
bool vertical;
std::string *texture;
u32 material_type_param;
AnimationType animation_type;
u16 vertical_frame_num;
u16 horizontal_frame_num;
u16 first_frame;
float frame_length;
bool loop_animation;
u8 glow;
} spawn_particle;
struct{
u16 amount;
@ -214,15 +205,6 @@ struct ClientEvent
bool vertical;
std::string *texture;
u32 id;
u32 material_type_param;
AnimationType animation_type;
u16 vertical_frame_num;
u16 horizontal_frame_num;
u16 min_first_frame;
u16 max_first_frame;
float frame_length;
bool loop_animation;
u8 glow;
} add_particlespawner;
struct{
u32 id;