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Add a check for animation when getting an extruded mesh

Fixes issue #2667
This commit is contained in:
Kevin Ott 2015-05-03 22:32:29 -04:00 committed by kwolekr
parent 9af7f38e3f
commit 5fa4fed097
2 changed files with 11 additions and 5 deletions

View file

@ -41,7 +41,7 @@ public:
void setCube(const TileSpec tiles[6],
v3f wield_scale, ITextureSource *tsrc);
void setExtruded(const std::string &imagename,
v3f wield_scale, ITextureSource *tsrc);
v3f wield_scale, ITextureSource *tsrc, u8 num_frames);
void setItem(const ItemStack &item, IGameDef *gamedef);
// Sets the vertex color of the wield mesh.