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Add a check for animation when getting an extruded mesh
Fixes issue #2667
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2 changed files with 11 additions and 5 deletions
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@ -41,7 +41,7 @@ public:
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void setCube(const TileSpec tiles[6],
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v3f wield_scale, ITextureSource *tsrc);
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void setExtruded(const std::string &imagename,
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v3f wield_scale, ITextureSource *tsrc);
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v3f wield_scale, ITextureSource *tsrc, u8 num_frames);
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void setItem(const ItemStack &item, IGameDef *gamedef);
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// Sets the vertex color of the wield mesh.
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