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Clientevent refactor (#6320)
* Refactor clientevent structure * Move structure outside of client header * Create client events on heap not stack, this remove the ClientEvent object copy * Use clientEventHandler to route events
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7 changed files with 608 additions and 505 deletions
141
src/client.h
141
src/client.h
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@ -41,6 +41,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
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#define CLIENT_CHAT_MESSAGE_LIMIT_PER_10S 10.0f
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struct ClientEvent;
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struct MeshMakeData;
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struct ChatMessage;
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class MapBlockMesh;
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@ -68,137 +69,6 @@ enum LocalClientState {
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LC_Ready
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};
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enum ClientEventType
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{
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CE_NONE,
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CE_PLAYER_DAMAGE,
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CE_PLAYER_FORCE_MOVE,
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CE_DEATHSCREEN,
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CE_SHOW_FORMSPEC,
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CE_SHOW_LOCAL_FORMSPEC,
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CE_SPAWN_PARTICLE,
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CE_ADD_PARTICLESPAWNER,
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CE_DELETE_PARTICLESPAWNER,
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CE_HUDADD,
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CE_HUDRM,
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CE_HUDCHANGE,
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CE_SET_SKY,
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CE_OVERRIDE_DAY_NIGHT_RATIO,
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CE_CLOUD_PARAMS,
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};
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struct ClientEvent
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{
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ClientEventType type;
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union{
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//struct{
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//} none;
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struct{
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u8 amount;
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} player_damage;
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struct{
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f32 pitch;
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f32 yaw;
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} player_force_move;
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struct{
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bool set_camera_point_target;
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f32 camera_point_target_x;
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f32 camera_point_target_y;
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f32 camera_point_target_z;
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} deathscreen;
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struct{
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std::string *formspec;
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std::string *formname;
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} show_formspec;
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//struct{
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//} textures_updated;
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struct{
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v3f *pos;
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v3f *vel;
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v3f *acc;
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f32 expirationtime;
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f32 size;
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bool collisiondetection;
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bool collision_removal;
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bool vertical;
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std::string *texture;
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struct TileAnimationParams animation;
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u8 glow;
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} spawn_particle;
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struct{
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u16 amount;
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f32 spawntime;
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v3f *minpos;
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v3f *maxpos;
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v3f *minvel;
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v3f *maxvel;
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v3f *minacc;
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v3f *maxacc;
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f32 minexptime;
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f32 maxexptime;
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f32 minsize;
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f32 maxsize;
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bool collisiondetection;
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bool collision_removal;
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u16 attached_id;
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bool vertical;
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std::string *texture;
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u32 id;
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struct TileAnimationParams animation;
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u8 glow;
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} add_particlespawner;
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struct{
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u32 id;
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} delete_particlespawner;
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struct{
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u32 id;
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u8 type;
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v2f *pos;
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std::string *name;
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v2f *scale;
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std::string *text;
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u32 number;
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u32 item;
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u32 dir;
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v2f *align;
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v2f *offset;
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v3f *world_pos;
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v2s32 * size;
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} hudadd;
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struct{
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u32 id;
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} hudrm;
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struct{
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u32 id;
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HudElementStat stat;
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v2f *v2fdata;
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std::string *sdata;
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u32 data;
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v3f *v3fdata;
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v2s32 * v2s32data;
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} hudchange;
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struct{
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video::SColor *bgcolor;
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std::string *type;
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std::vector<std::string> *params;
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bool clouds;
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} set_sky;
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struct{
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bool do_override;
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float ratio_f;
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} override_day_night_ratio;
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struct {
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f32 density;
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u32 color_bright;
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u32 color_ambient;
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f32 height;
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f32 thickness;
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f32 speed_x;
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f32 speed_y;
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} cloud_params;
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};
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};
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/*
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Packet counter
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*/
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@ -450,7 +320,7 @@ public:
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bool hasClientEvents() const { return !m_client_event_queue.empty(); }
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// Get event from queue. If queue is empty, it triggers an assertion failure.
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ClientEvent getClientEvent();
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ClientEvent * getClientEvent();
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bool accessDenied() const { return m_access_denied; }
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@ -530,10 +400,7 @@ public:
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ClientScripting *getScript() { return m_script; }
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const bool moddingEnabled() const { return m_modding_enabled; }
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inline void pushToEventQueue(const ClientEvent &event)
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{
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m_client_event_queue.push(event);
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}
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void pushToEventQueue(ClientEvent *event);
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void showGameChat(bool show = true);
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void showGameHud(bool show = true);
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@ -662,7 +529,7 @@ private:
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bool m_access_denied = false;
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bool m_access_denied_reconnect = false;
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std::string m_access_denied_reason = "";
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std::queue<ClientEvent> m_client_event_queue;
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std::queue<ClientEvent *> m_client_event_queue;
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bool m_itemdef_received = false;
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bool m_nodedef_received = false;
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ClientMediaDownloader *m_media_downloader;
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