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Clientevent refactor (#6320)
* Refactor clientevent structure * Move structure outside of client header * Create client events on heap not stack, this remove the ClientEvent object copy * Use clientEventHandler to route events
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7 changed files with 608 additions and 505 deletions
170
src/client/clientevent.h
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170
src/client/clientevent.h
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/*
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Minetest
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Copyright (C) 2017 nerzhul, Loic Blot <loic.blot@unix-experience.fr>
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This program is free software; you can redistribute it and/or modify
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it under the terms of the GNU Lesser General Public License as published by
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the Free Software Foundation; either version 2.1 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU Lesser General Public License for more details.
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You should have received a copy of the GNU Lesser General Public License along
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with this program; if not, write to the Free Software Foundation, Inc.,
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51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
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*/
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#pragma once
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#include <string>
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#include "irrlichttypes_bloated.h"
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#include "hud.h"
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enum ClientEventType : u8
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{
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CE_NONE,
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CE_PLAYER_DAMAGE,
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CE_PLAYER_FORCE_MOVE,
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CE_DEATHSCREEN,
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CE_SHOW_FORMSPEC,
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CE_SHOW_LOCAL_FORMSPEC,
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CE_SPAWN_PARTICLE,
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CE_ADD_PARTICLESPAWNER,
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CE_DELETE_PARTICLESPAWNER,
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CE_HUDADD,
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CE_HUDRM,
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CE_HUDCHANGE,
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CE_SET_SKY,
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CE_OVERRIDE_DAY_NIGHT_RATIO,
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CE_CLOUD_PARAMS,
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CLIENTEVENT_MAX,
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};
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struct ClientEvent
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{
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ClientEventType type;
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union
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{
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// struct{
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//} none;
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struct
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{
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u8 amount;
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} player_damage;
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struct
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{
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f32 pitch;
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f32 yaw;
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} player_force_move;
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struct
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{
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bool set_camera_point_target;
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f32 camera_point_target_x;
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f32 camera_point_target_y;
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f32 camera_point_target_z;
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} deathscreen;
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struct
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{
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std::string *formspec;
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std::string *formname;
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} show_formspec;
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// struct{
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//} textures_updated;
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struct
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{
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v3f *pos;
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v3f *vel;
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v3f *acc;
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f32 expirationtime;
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f32 size;
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bool collisiondetection;
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bool collision_removal;
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bool vertical;
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std::string *texture;
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struct TileAnimationParams animation;
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u8 glow;
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} spawn_particle;
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struct
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{
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u16 amount;
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f32 spawntime;
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v3f *minpos;
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v3f *maxpos;
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v3f *minvel;
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v3f *maxvel;
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v3f *minacc;
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v3f *maxacc;
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f32 minexptime;
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f32 maxexptime;
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f32 minsize;
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f32 maxsize;
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bool collisiondetection;
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bool collision_removal;
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u16 attached_id;
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bool vertical;
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std::string *texture;
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u32 id;
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struct TileAnimationParams animation;
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u8 glow;
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} add_particlespawner;
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struct
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{
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u32 id;
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} delete_particlespawner;
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struct
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{
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u32 id;
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u8 type;
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v2f *pos;
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std::string *name;
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v2f *scale;
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std::string *text;
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u32 number;
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u32 item;
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u32 dir;
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v2f *align;
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v2f *offset;
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v3f *world_pos;
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v2s32 *size;
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} hudadd;
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struct
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{
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u32 id;
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} hudrm;
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struct
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{
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u32 id;
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HudElementStat stat;
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v2f *v2fdata;
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std::string *sdata;
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u32 data;
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v3f *v3fdata;
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v2s32 *v2s32data;
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} hudchange;
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struct
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{
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video::SColor *bgcolor;
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std::string *type;
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std::vector<std::string> *params;
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bool clouds;
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} set_sky;
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struct
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{
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bool do_override;
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float ratio_f;
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} override_day_night_ratio;
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struct
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{
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f32 density;
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u32 color_bright;
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u32 color_ambient;
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f32 height;
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f32 thickness;
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f32 speed_x;
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f32 speed_y;
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} cloud_params;
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};
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};
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