mirror of
https://github.com/luanti-org/luanti.git
synced 2025-08-06 17:41:04 +00:00
Move client-specific files to 'src/client' (#7902)
Update Android.mk Remove 'src/client' from include_directories
This commit is contained in:
parent
ddd9317b73
commit
5f1cd555cd
85 changed files with 187 additions and 116 deletions
140
src/client/wieldmesh.h
Normal file
140
src/client/wieldmesh.h
Normal file
|
@ -0,0 +1,140 @@
|
|||
/*
|
||||
Minetest
|
||||
Copyright (C) 2010-2014 celeron55, Perttu Ahola <celeron55@gmail.com>
|
||||
|
||||
This program is free software; you can redistribute it and/or modify
|
||||
it under the terms of the GNU Lesser General Public License as published by
|
||||
the Free Software Foundation; either version 2.1 of the License, or
|
||||
(at your option) any later version.
|
||||
|
||||
This program is distributed in the hope that it will be useful,
|
||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
GNU Lesser General Public License for more details.
|
||||
|
||||
You should have received a copy of the GNU Lesser General Public License along
|
||||
with this program; if not, write to the Free Software Foundation, Inc.,
|
||||
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
|
||||
*/
|
||||
|
||||
#pragma once
|
||||
|
||||
#include <string>
|
||||
#include <vector>
|
||||
#include "irrlichttypes_extrabloated.h"
|
||||
|
||||
struct ItemStack;
|
||||
class Client;
|
||||
class ITextureSource;
|
||||
struct ContentFeatures;
|
||||
|
||||
/*!
|
||||
* Holds color information of an item mesh's buffer.
|
||||
*/
|
||||
struct ItemPartColor
|
||||
{
|
||||
/*!
|
||||
* If this is false, the global base color of the item
|
||||
* will be used instead of the specific color of the
|
||||
* buffer.
|
||||
*/
|
||||
bool override_base = false;
|
||||
/*!
|
||||
* The color of the buffer.
|
||||
*/
|
||||
video::SColor color = 0;
|
||||
|
||||
ItemPartColor() = default;
|
||||
|
||||
ItemPartColor(bool override, video::SColor color) :
|
||||
override_base(override), color(color)
|
||||
{
|
||||
}
|
||||
};
|
||||
|
||||
struct ItemMesh
|
||||
{
|
||||
scene::IMesh *mesh = nullptr;
|
||||
/*!
|
||||
* Stores the color of each mesh buffer.
|
||||
*/
|
||||
std::vector<ItemPartColor> buffer_colors;
|
||||
/*!
|
||||
* If false, all faces of the item should have the same brightness.
|
||||
* Disables shading based on normal vectors.
|
||||
*/
|
||||
bool needs_shading = true;
|
||||
|
||||
ItemMesh() = default;
|
||||
};
|
||||
|
||||
/*
|
||||
Wield item scene node, renders the wield mesh of some item
|
||||
*/
|
||||
class WieldMeshSceneNode : public scene::ISceneNode
|
||||
{
|
||||
public:
|
||||
WieldMeshSceneNode(scene::ISceneManager *mgr, s32 id = -1, bool lighting = false);
|
||||
virtual ~WieldMeshSceneNode();
|
||||
|
||||
void setCube(const ContentFeatures &f, v3f wield_scale);
|
||||
void setExtruded(const std::string &imagename, const std::string &overlay_image,
|
||||
v3f wield_scale, ITextureSource *tsrc, u8 num_frames);
|
||||
void setItem(const ItemStack &item, Client *client);
|
||||
|
||||
// Sets the vertex color of the wield mesh.
|
||||
// Must only be used if the constructor was called with lighting = false
|
||||
void setColor(video::SColor color);
|
||||
|
||||
scene::IMesh *getMesh() { return m_meshnode->getMesh(); }
|
||||
|
||||
virtual void render();
|
||||
|
||||
virtual const aabb3f &getBoundingBox() const { return m_bounding_box; }
|
||||
|
||||
private:
|
||||
void changeToMesh(scene::IMesh *mesh);
|
||||
|
||||
// Child scene node with the current wield mesh
|
||||
scene::IMeshSceneNode *m_meshnode = nullptr;
|
||||
video::E_MATERIAL_TYPE m_material_type;
|
||||
|
||||
// True if EMF_LIGHTING should be enabled.
|
||||
bool m_lighting;
|
||||
|
||||
bool m_enable_shaders;
|
||||
bool m_anisotropic_filter;
|
||||
bool m_bilinear_filter;
|
||||
bool m_trilinear_filter;
|
||||
/*!
|
||||
* Stores the colors of the mesh's mesh buffers.
|
||||
* This does not include lighting.
|
||||
*/
|
||||
std::vector<ItemPartColor> m_colors;
|
||||
/*!
|
||||
* The base color of this mesh. This is the default
|
||||
* for all mesh buffers.
|
||||
*/
|
||||
video::SColor m_base_color;
|
||||
|
||||
// Bounding box culling is disabled for this type of scene node,
|
||||
// so this variable is just required so we can implement
|
||||
// getBoundingBox() and is set to an empty box.
|
||||
aabb3f m_bounding_box;
|
||||
};
|
||||
|
||||
void getItemMesh(Client *client, const ItemStack &item, ItemMesh *result);
|
||||
|
||||
scene::SMesh *getExtrudedMesh(ITextureSource *tsrc, const std::string &imagename,
|
||||
const std::string &overlay_name);
|
||||
|
||||
/*!
|
||||
* Applies overlays, textures and optionally materials to the given mesh and
|
||||
* extracts tile colors for colorization.
|
||||
* \param mattype overrides the buffer's material type, but can also
|
||||
* be NULL to leave the original material.
|
||||
* \param colors returns the colors of the mesh buffers in the mesh.
|
||||
*/
|
||||
void postProcessNodeMesh(scene::SMesh *mesh, const ContentFeatures &f, bool use_shaders,
|
||||
bool set_material, const video::E_MATERIAL_TYPE *mattype,
|
||||
std::vector<ItemPartColor> *colors, bool apply_scale = false);
|
Loading…
Add table
Add a link
Reference in a new issue