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Make some maps unordered to improve performance

* This permit to improve performance on C++11 builds
* use some existing typedefs in tools maps
* minor code style changes
This commit is contained in:
Loic Blot 2016-10-05 00:13:10 +02:00 committed by Ner'zhul
parent d4c76258e3
commit 5f084cd98d
5 changed files with 38 additions and 48 deletions

View file

@ -23,12 +23,12 @@ with this program; if not, write to the Free Software Foundation, Inc.,
#include "irrlichttypes.h"
#include <string>
#include <iostream>
#include <map>
#include "util/cpp11_container.h"
#include "itemgroup.h"
struct ToolGroupCap
{
std::map<int, float> times;
UNORDERED_MAP<int, float> times;
int maxlevel;
int uses;
@ -39,8 +39,8 @@ struct ToolGroupCap
bool getTime(int rating, float *time) const
{
std::map<int, float>::const_iterator i = times.find(rating);
if(i == times.end()){
UNORDERED_MAP<int, float>::const_iterator i = times.find(rating);
if (i == times.end()) {
*time = 0;
return false;
}
@ -50,22 +50,19 @@ struct ToolGroupCap
};
// CLANG SUCKS DONKEY BALLS
typedef std::map<std::string, struct ToolGroupCap> ToolGCMap;
typedef std::map<std::string, s16> DamageGroup;
typedef UNORDERED_MAP<std::string, struct ToolGroupCap> ToolGCMap;
typedef UNORDERED_MAP<std::string, s16> DamageGroup;
struct ToolCapabilities
{
float full_punch_interval;
int max_drop_level;
// CLANG SUCKS DONKEY BALLS
ToolGCMap groupcaps;
DamageGroup damageGroups;
ToolCapabilities(
float full_punch_interval_=1.4,
int max_drop_level_=1,
// CLANG SUCKS DONKEY BALLS
ToolGCMap groupcaps_=ToolGCMap(),
DamageGroup damageGroups_=DamageGroup()
):