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Restore pass-through of direction keys (#11924)
This moves relevant code into the PlayerControl class and gets rid of separate keyPressed variable.
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11 changed files with 165 additions and 98 deletions
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@ -230,13 +230,15 @@ int LuaLocalPlayer::l_get_control(lua_State *L)
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set("dig", c.dig);
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set("place", c.place);
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// Player movement in polar coordinates and non-binary speed
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set("movement_speed", c.movement_speed);
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set("movement_direction", c.movement_direction);
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lua_pushnumber(L, c.movement_speed);
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lua_setfield(L, -2, "movement_speed");
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lua_pushnumber(L, c.movement_direction);
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lua_setfield(L, -2, "movement_direction");
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// Provide direction keys to ensure compatibility
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set("up", player->keyPressed & (1 << 0)); // Up, down, left, and right were removed in favor of
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set("down", player->keyPressed & (1 << 1)); // analog direction indicators and are therefore not
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set("left", player->keyPressed & (1 << 2)); // available as booleans anymore. The corresponding values
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set("right", player->keyPressed & (1 << 3)); // can still be read from the keyPressed bits though.
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set("up", c.direction_keys & (1 << 0));
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set("down", c.direction_keys & (1 << 1));
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set("left", c.direction_keys & (1 << 2));
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set("right", c.direction_keys & (1 << 3));
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return 1;
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}
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