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Restore pass-through of direction keys (#11924)
This moves relevant code into the PlayerControl class and gets rid of separate keyPressed variable.
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5eb45e1ea0
11 changed files with 165 additions and 98 deletions
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@ -482,7 +482,6 @@ void Server::process_PlayerPos(RemotePlayer *player, PlayerSAO *playersao,
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f32 yaw = (f32)f32yaw / 100.0f;
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u32 keyPressed = 0;
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// default behavior (in case an old client doesn't send these)
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f32 fov = 0;
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u8 wanted_range = 0;
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@ -508,13 +507,7 @@ void Server::process_PlayerPos(RemotePlayer *player, PlayerSAO *playersao,
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playersao->setFov(fov);
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playersao->setWantedRange(wanted_range);
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player->keyPressed = keyPressed;
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player->control.jump = (keyPressed & (0x1 << 4));
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player->control.aux1 = (keyPressed & (0x1 << 5));
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player->control.sneak = (keyPressed & (0x1 << 6));
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player->control.dig = (keyPressed & (0x1 << 7));
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player->control.place = (keyPressed & (0x1 << 8));
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player->control.zoom = (keyPressed & (0x1 << 9));
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player->control.unpackKeysPressed(keyPressed);
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if (playersao->checkMovementCheat()) {
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// Call callbacks
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