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Restore pass-through of direction keys (#11924)

This moves relevant code into the PlayerControl class and gets rid of separate keyPressed variable.
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sfan5 2022-01-09 18:46:36 +01:00 committed by GitHub
parent 76dbd0d2d0
commit 5eb45e1ea0
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11 changed files with 165 additions and 98 deletions

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@ -482,7 +482,6 @@ void Server::process_PlayerPos(RemotePlayer *player, PlayerSAO *playersao,
f32 yaw = (f32)f32yaw / 100.0f;
u32 keyPressed = 0;
// default behavior (in case an old client doesn't send these)
f32 fov = 0;
u8 wanted_range = 0;
@ -508,13 +507,7 @@ void Server::process_PlayerPos(RemotePlayer *player, PlayerSAO *playersao,
playersao->setFov(fov);
playersao->setWantedRange(wanted_range);
player->keyPressed = keyPressed;
player->control.jump = (keyPressed & (0x1 << 4));
player->control.aux1 = (keyPressed & (0x1 << 5));
player->control.sneak = (keyPressed & (0x1 << 6));
player->control.dig = (keyPressed & (0x1 << 7));
player->control.place = (keyPressed & (0x1 << 8));
player->control.zoom = (keyPressed & (0x1 << 9));
player->control.unpackKeysPressed(keyPressed);
if (playersao->checkMovementCheat()) {
// Call callbacks