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Restore pass-through of direction keys (#11924)
This moves relevant code into the PlayerControl class and gets rid of separate keyPressed variable.
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parent
76dbd0d2d0
commit
5eb45e1ea0
11 changed files with 165 additions and 98 deletions
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@ -152,8 +152,14 @@ public:
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// in the subsequent iteration of Game::processPlayerInteraction
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bool WasKeyReleased(const KeyPress &keycode) const { return keyWasReleased[keycode]; }
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void listenForKey(const KeyPress &keyCode) { keysListenedFor.set(keyCode); }
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void dontListenForKeys() { keysListenedFor.clear(); }
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void listenForKey(const KeyPress &keyCode)
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{
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keysListenedFor.set(keyCode);
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}
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void dontListenForKeys()
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{
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keysListenedFor.clear();
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}
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s32 getMouseWheel()
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{
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@ -189,8 +195,6 @@ public:
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#endif
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}
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s32 mouse_wheel = 0;
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JoystickController *joystick = nullptr;
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#ifdef HAVE_TOUCHSCREENGUI
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@ -198,6 +202,8 @@ public:
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#endif
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private:
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s32 mouse_wheel = 0;
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// The current state of keys
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KeyList keyIsDown;
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@ -272,6 +278,12 @@ public:
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{
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m_receiver->joystick = &joystick;
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}
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virtual ~RealInputHandler()
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{
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m_receiver->joystick = nullptr;
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}
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virtual bool isKeyDown(GameKeyType k)
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{
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return m_receiver->IsKeyDown(keycache.key[k]) || joystick.isKeyDown(k);
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@ -288,6 +300,7 @@ public:
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{
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return m_receiver->WasKeyReleased(keycache.key[k]) || joystick.wasKeyReleased(k);
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}
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virtual float getMovementSpeed()
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{
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bool f = m_receiver->IsKeyDown(keycache.key[KeyType::FORWARD]),
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@ -307,6 +320,7 @@ public:
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}
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return joystick.getMovementSpeed();
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}
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virtual float getMovementDirection()
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{
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float x = 0, z = 0;
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@ -326,10 +340,12 @@ public:
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else
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return joystick.getMovementDirection();
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}
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virtual bool cancelPressed()
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{
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return wasKeyDown(KeyType::ESC) || m_receiver->WasKeyDown(CancelKey);
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}
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virtual void clearWasKeyPressed()
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{
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m_receiver->clearWasKeyPressed();
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@ -338,17 +354,21 @@ public:
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{
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m_receiver->clearWasKeyReleased();
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}
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virtual void listenForKey(const KeyPress &keyCode)
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{
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m_receiver->listenForKey(keyCode);
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}
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virtual void dontListenForKeys() { m_receiver->dontListenForKeys(); }
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virtual void dontListenForKeys()
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{
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m_receiver->dontListenForKeys();
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}
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virtual v2s32 getMousePos()
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{
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if (RenderingEngine::get_raw_device()->getCursorControl()) {
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return RenderingEngine::get_raw_device()
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->getCursorControl()
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->getPosition();
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auto control = RenderingEngine::get_raw_device()->getCursorControl();
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if (control) {
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return control->getPosition();
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}
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return m_mousepos;
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@ -356,16 +376,18 @@ public:
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virtual void setMousePos(s32 x, s32 y)
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{
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if (RenderingEngine::get_raw_device()->getCursorControl()) {
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RenderingEngine::get_raw_device()
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->getCursorControl()
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->setPosition(x, y);
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auto control = RenderingEngine::get_raw_device()->getCursorControl();
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if (control) {
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control->setPosition(x, y);
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} else {
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m_mousepos = v2s32(x, y);
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}
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}
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virtual s32 getMouseWheel() { return m_receiver->getMouseWheel(); }
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virtual s32 getMouseWheel()
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{
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return m_receiver->getMouseWheel();
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}
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void clear()
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{
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