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Add different place sound for nodes

This commit is contained in:
PilzAdam 2013-03-25 23:59:17 +01:00
parent 7d9329ecfe
commit 5e7e0347cd
7 changed files with 47 additions and 8 deletions

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@ -1514,6 +1514,9 @@ Item definition (register_node, register_craftitem, register_tool)
^ Otherwise should be name of node which the client immediately places
on ground when the player places the item. Server will always update
actual result to client in a short moment.
sound = {
place = <SimpleSoundSpec>,
}
on_place = func(itemstack, placer, pointed_thing),
^ Shall place item and return the leftover itemstack
@ -1581,6 +1584,7 @@ Node definition (register_node)
footstep = <SimpleSoundSpec>,
dig = <SimpleSoundSpec>, -- "__group" = group-based sound (default)
dug = <SimpleSoundSpec>,
place = <SimpleSoundSpec>,
},
on_construct = func(pos),