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Add server side ncurses terminal
This adds a chat console the server owner can use for administration or to talk with players. It runs in its own thread, which makes the user interface immune to the server's lag, behaving just like a client, except timeout. As it uses the same console code as the f10 console, things like nick completion or a scroll buffer basically come for free. The terminal itself is written in a general way so that adding a client version later on is just about implementing an interface. Fatal errors are printed after the console exists and the ncurses terminal buffer gets cleaned up with endwin(), so that the error still remains visible. The server owner can chose their username their entered text will have in chat and where players can send PMs to. Once the username is secured with a password to prevent anybody to take over the server, the owner can execute admin tasks over the console. This change includes a contribution by @kahrl who has improved ncurses library detection.
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parent
1384108f8c
commit
5e507c9829
22 changed files with 1213 additions and 90 deletions
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@ -45,6 +45,16 @@ int ModApiServer::l_get_server_status(lua_State *L)
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return 1;
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}
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// print(text)
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int ModApiServer::l_print(lua_State *L)
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{
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NO_MAP_LOCK_REQUIRED;
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std::string text;
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text = luaL_checkstring(L, 1);
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getServer(L)->printToConsoleOnly(text);
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return 0;
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}
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// chat_send_all(text)
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int ModApiServer::l_chat_send_all(lua_State *L)
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{
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@ -505,6 +515,8 @@ void ModApiServer::Initialize(lua_State *L, int top)
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API_FCT(get_modpath);
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API_FCT(get_modnames);
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API_FCT(print);
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API_FCT(chat_send_all);
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API_FCT(chat_send_player);
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API_FCT(show_formspec);
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@ -46,6 +46,9 @@ private:
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// the returned list is sorted alphabetically for you
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static int l_get_modnames(lua_State *L);
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// print(text)
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static int l_print(lua_State *L);
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// chat_send_all(text)
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static int l_chat_send_all(lua_State *L);
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@ -38,7 +38,7 @@ private:
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// log([level,] text)
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// Writes a line to the logger.
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// The one-argument version logs to infostream.
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// The two-argument version accept a log level: error, action, info, or verbose.
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// The two-argument version accepts a log level.
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static int l_log(lua_State *L);
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// get us precision time
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