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Expose mapgen parameters on scripting init

Add minetest.get_mapgen_params()
Deprecate minetest.register_on_mapgen_init()
This commit is contained in:
kwolekr 2014-12-29 12:58:55 -05:00
parent ff3cfb746e
commit 5e2753c712
9 changed files with 97 additions and 86 deletions

View file

@ -79,37 +79,6 @@ void ScriptApiEnv::player_event(ServerActiveObject* player, std::string type)
}
}
void ScriptApiEnv::environment_OnMapgenInit(MapgenParams *mgparams)
{
SCRIPTAPI_PRECHECKHEADER
// Get core.registered_on_mapgen_inits
lua_getglobal(L, "core");
lua_getfield(L, -1, "registered_on_mapgen_inits");
// Call callbacks
lua_newtable(L);
lua_pushstring(L, mgparams->mg_name.c_str());
lua_setfield(L, -2, "mgname");
lua_pushinteger(L, mgparams->seed);
lua_setfield(L, -2, "seed");
lua_pushinteger(L, mgparams->water_level);
lua_setfield(L, -2, "water_level");
lua_pushinteger(L, mgparams->chunksize);
lua_setfield(L, -2, "chunksize");
std::string flagstr = writeFlagString(mgparams->flags,
flagdesc_mapgen, (u32)-1);
lua_pushstring(L, flagstr.c_str());
lua_setfield(L, -2, "flags");
script_run_callbacks(L, 1, RUN_CALLBACKS_MODE_FIRST);
}
void ScriptApiEnv::initializeEnvironment(ServerEnvironment *env)
{
SCRIPTAPI_PRECHECKHEADER