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some work-in-progress water stuff

This commit is contained in:
Perttu Ahola 2010-12-01 15:20:12 +02:00
parent 38353751c9
commit 5e0c284f3a
6 changed files with 517 additions and 155 deletions

View file

@ -25,7 +25,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
#include <iostream>
/*
TODO: A fast voxel manipulator class
A fast voxel manipulator class
Not thread-safe.
*/
@ -71,16 +71,24 @@ public:
if(p.Y > MaxEdge.Y) MaxEdge.Y = p.Y;
if(p.Z > MaxEdge.Z) MaxEdge.Z = p.Z;
}
v3s16 getExtent()
v3s16 getExtent() const
{
return MaxEdge - MinEdge + v3s16(1,1,1);
}
s32 getVolume()
s32 getVolume() const
{
v3s16 e = getExtent();
return (s32)e.X * (s32)e.Y * (s32)e.Z;
}
bool isInside(v3s16 p)
bool contains(VoxelArea &a) const
{
return(
a.MinEdge.X >= MinEdge.X && a.MaxEdge.X <= MaxEdge.X &&
a.MinEdge.Y >= MinEdge.Y && a.MaxEdge.Y <= MaxEdge.Y &&
a.MinEdge.Z >= MinEdge.Z && a.MaxEdge.Z <= MaxEdge.Z
);
}
bool contains(v3s16 p) const
{
return(
p.X >= MinEdge.X && p.X <= MaxEdge.X &&
@ -88,7 +96,7 @@ public:
p.Z >= MinEdge.Z && p.Z <= MaxEdge.Z
);
}
bool operator==(const VoxelArea &other)
bool operator==(const VoxelArea &other) const
{
return (MinEdge == other.MinEdge
&& MaxEdge == other.MaxEdge);
@ -97,7 +105,7 @@ public:
/*
Translates position from virtual coordinates to array index
*/
s32 index(s16 x, s16 y, s16 z)
s32 index(s16 x, s16 y, s16 z) const
{
v3s16 em = getExtent();
v3s16 off = MinEdge;
@ -105,12 +113,12 @@ public:
//dstream<<" i("<<x<<","<<y<<","<<z<<")="<<i<<" ";
return i;
}
s32 index(v3s16 p)
s32 index(v3s16 p) const
{
return index(p.X, p.Y, p.Z);
}
void print(std::ostream &o)
void print(std::ostream &o) const
{
o<<"("<<MinEdge.X
<<","<<MinEdge.Y
@ -126,6 +134,13 @@ public:
v3s16 MaxEdge;
};
// Hasn't been copied from source (emerged)
#define VOXELFLAG_NOT_LOADED (1<<0)
// Checked as being inexistent in source
#define VOXELFLAG_INEXISTENT (1<<1)
// Algorithm-dependent
#define VOXELFLAG_CHECKED (1<<2)
class VoxelManipulator : public NodeContainer
{
public:
@ -141,53 +156,77 @@ public:
}
bool isValidPosition(v3s16 p)
{
return m_area.isInside(p);
emerge(p);
return !(m_flags[m_area.index(p)] & VOXELFLAG_INEXISTENT);
}
// These are a bit slow and shouldn't be used internally
MapNode getNode(v3s16 p)
{
if(isValidPosition(p) == false)
emerge(VoxelArea(p));
emerge(p);
MapNode &n = m_data[m_area.index(p)];
//TODO: Is this the right behaviour?
if(n.d == MATERIAL_IGNORE)
if(m_flags[m_area.index(p)] & VOXELFLAG_INEXISTENT)
{
dstream<<"ERROR: VoxelManipulator::getNode(): "
<<"p=("<<p.X<<","<<p.Y<<","<<p.Z<<")"
<<", index="<<m_area.index(p)
<<", flags="<<(int)m_flags[m_area.index(p)]
<<" is inexistent"<<std::endl;
throw InvalidPositionException
("Not returning MATERIAL_IGNORE in VoxelManipulator");
("VoxelManipulator: getNode: inexistent");
}
return n;
return m_data[m_area.index(p)];
}
void setNode(v3s16 p, MapNode & n)
void setNode(v3s16 p, MapNode &n)
{
if(isValidPosition(p) == false)
emerge(VoxelArea(p));
emerge(p);
m_data[m_area.index(p)] = n;
m_flags[m_area.index(p)] &= ~VOXELFLAG_INEXISTENT;
m_flags[m_area.index(p)] &= ~VOXELFLAG_NOT_LOADED;
}
MapNode & operator[](v3s16 p)
void setNodeNoRef(v3s16 p, MapNode n)
{
setNode(p, n);
}
/*void setExists(VoxelArea a)
{
emerge(a);
for(s32 z=a.MinEdge.Z; z<=a.MaxEdge.Z; z++)
for(s32 y=a.MinEdge.Y; y<=a.MaxEdge.Y; y++)
for(s32 x=a.MinEdge.X; x<=a.MaxEdge.X; x++)
{
m_flags[m_area.index(x,y,z)] &= ~VOXELFLAG_INEXISTENT;
}
}*/
/*MapNode & operator[](v3s16 p)
{
//dstream<<"operator[] p=("<<p.X<<","<<p.Y<<","<<p.Z<<")"<<std::endl;
if(isValidPosition(p) == false)
emerge(VoxelArea(p));
return m_data[m_area.index(p)];
}
}*/
/*
Manipulation of bigger chunks
Control
*/
void clear();
void print(std::ostream &o);
void addArea(VoxelArea area);
/*
Algorithms
*/
void interpolate(VoxelArea area);
/*void blitFromNodeContainer
(v3s16 p_from, v3s16 p_to, v3s16 size, NodeContainer *c);
void blitToNodeContainer
(v3s16 p_from, v3s16 p_to, v3s16 size, NodeContainer *c);*/
void flowWater(v3s16 removed_pos);
/*
Virtual functions
@ -195,13 +234,25 @@ public:
/*
Get the contents of the requested area from somewhere.
Shall touch only nodes that have VOXELFLAG_NOT_LOADED
Shall reset VOXELFLAG_NOT_LOADED
If not found from source, add as MATERIAL_IGNORE.
If not found from source, add with VOXELFLAG_INEXISTENT
*/
virtual void emerge(VoxelArea a)
{
//dstream<<"emerge p=("<<p.X<<","<<p.Y<<","<<p.Z<<")"<<std::endl;
addArea(a);
for(s32 z=a.MinEdge.Z; z<=a.MaxEdge.Z; z++)
for(s32 y=a.MinEdge.Y; y<=a.MaxEdge.Y; y++)
for(s32 x=a.MinEdge.X; x<=a.MaxEdge.X; x++)
{
s32 i = m_area.index(x,y,z);
// Don't touch nodes that have already been loaded
if(!(m_flags[i] & VOXELFLAG_NOT_LOADED))
continue;
m_flags[i] = VOXELFLAG_INEXISTENT;
}
}
/*
@ -215,12 +266,14 @@ public:
*/
VoxelArea m_area;
/*
NULL if data size is 0
NULL if data size is 0 (extent (0,0,0))
Data is stored as [z*h*w + y*h + x]
Special data values:
MATERIAL_IGNORE: Unspecified node
*/
MapNode *m_data;
/*
Flags of all nodes
*/
u8 *m_flags;
private:
};