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some work-in-progress water stuff

This commit is contained in:
Perttu Ahola 2010-12-01 15:20:12 +02:00
parent 38353751c9
commit 5e0c284f3a
6 changed files with 517 additions and 155 deletions

View file

@ -21,36 +21,98 @@ with this program; if not, write to the Free Software Foundation, Inc.,
#include "map.h"
VoxelManipulator::VoxelManipulator():
m_data(NULL)
m_data(NULL),
m_flags(NULL)
{
}
VoxelManipulator::~VoxelManipulator()
{
clear();
if(m_data)
delete[] m_data;
if(m_flags)
delete[] m_flags;
}
void VoxelManipulator::clear()
{
// Reset area to volume=0
m_area = VoxelArea();
if(m_data)
delete[] m_data;
m_data = NULL;
if(m_flags)
delete[] m_flags;
m_flags = NULL;
}
void VoxelManipulator::print(std::ostream &o)
{
v3s16 em = m_area.getExtent();
v3s16 of = m_area.MinEdge;
o<<"size: "<<em.X<<"x"<<em.Y<<"x"<<em.Z
<<" offset: ("<<of.X<<","<<of.Y<<","<<of.Z<<")"<<std::endl;
for(s32 y=m_area.MaxEdge.Y; y>=m_area.MinEdge.Y; y--)
{
if(em.X >= 3 && em.Y >= 3)
{
if (y==m_area.MinEdge.Y+2) o<<"^ ";
else if(y==m_area.MinEdge.Y+1) o<<"| ";
else if(y==m_area.MinEdge.Y+0) o<<"y x-> ";
else o<<" ";
}
for(s32 z=m_area.MinEdge.Z; z<=m_area.MaxEdge.Z; z++)
{
for(s32 x=m_area.MinEdge.X; x<=m_area.MaxEdge.X; x++)
{
u8 f = m_flags[m_area.index(x,y,z)];
char c;
if(f & VOXELFLAG_NOT_LOADED)
c = 'N';
else if(f & VOXELFLAG_INEXISTENT)
c = 'I';
else
{
c = 'X';
u8 m = m_data[m_area.index(x,y,z)].d;
if(m <= 9)
c = m + '0';
}
o<<c;
}
o<<' ';
}
o<<std::endl;
}
}
void VoxelManipulator::addArea(VoxelArea area)
{
// Cancel if requested area has zero volume
if(area.getExtent() == v3s16(0,0,0))
return;
// Cancel if m_area already contains the requested area
if(m_area.contains(area))
return;
// Calculate new area
VoxelArea new_area;
// New area is the requested area if m_area has zero volume
if(m_area.getExtent() == v3s16(0,0,0))
{
new_area = area;
}
// Else add requested area to m_area
else
{
new_area = m_area;
new_area.addArea(area);
}
if(new_area == m_area)
return;
s32 new_size = new_area.getVolume();
/*dstream<<"adding area ";
@ -63,11 +125,11 @@ void VoxelManipulator::addArea(VoxelArea area)
dstream<<std::endl;*/
// Allocate and clear new data
MapNode *new_data;
new_data = new MapNode[new_size];
MapNode *new_data = new MapNode[new_size];
u8 *new_flags = new u8[new_size];
for(s32 i=0; i<new_size; i++)
{
new_data[i].d = MATERIAL_IGNORE;
new_flags[i] = VOXELFLAG_NOT_LOADED;
}
// Copy old data
@ -76,48 +138,31 @@ void VoxelManipulator::addArea(VoxelArea area)
for(s32 y=m_area.MinEdge.Y; y<=m_area.MaxEdge.Y; y++)
for(s32 x=m_area.MinEdge.X; x<=m_area.MaxEdge.X; x++)
{
new_data[new_area.index(z,y,x)] = m_data[m_area.index(x,y,z)];
// If loaded, copy data and flags
if((m_flags[m_area.index(x,y,z)] & VOXELFLAG_NOT_LOADED) == false)
{
new_data[new_area.index(x,y,z)] = m_data[m_area.index(x,y,z)];
new_flags[new_area.index(x,y,z)] = m_flags[m_area.index(x,y,z)];
}
}
// Replace member
m_area = new_area;
MapNode *old_data = m_data;
m_data = new_data;
delete[] old_data;
}
void VoxelManipulator::print(std::ostream &o)
{
v3s16 em = m_area.getExtent();
v3s16 of = m_area.MinEdge;
o<<"size: "<<em.X<<"x"<<em.Y<<"x"<<em.Z
<<" offset: ("<<of.X<<","<<of.Y<<","<<of.Z<<")"<<std::endl;
// Replace area, data and flags
for(s32 y=m_area.MinEdge.Y; y<=m_area.MaxEdge.Y; y++)
{
if(em.X >= 3 && em.Y >= 3)
{
if(y==m_area.MinEdge.Y+0) o<<"y x-> ";
if(y==m_area.MinEdge.Y+1) o<<"| ";
if(y==m_area.MinEdge.Y+2) o<<"V ";
}
m_area = new_area;
MapNode *old_data = m_data;
u8 *old_flags = m_flags;
for(s32 z=m_area.MinEdge.Z; z<=m_area.MaxEdge.Z; z++)
{
for(s32 x=m_area.MinEdge.X; x<=m_area.MaxEdge.X; x++)
{
u8 m = m_data[m_area.index(x,y,z)].d;
char c = 'X';
if(m == MATERIAL_IGNORE)
c = 'I';
else if(m <= 9)
c = m + '0';
o<<c;
}
o<<' ';
}
o<<std::endl;
}
/*dstream<<"old_data="<<(int)old_data<<", new_data="<<(int)new_data
<<", old_flags="<<(int)m_flags<<", new_flags="<<(int)new_flags<<std::endl;*/
m_data = new_data;
m_flags = new_flags;
if(old_data)
delete[] old_data;
if(old_flags)
delete[] old_flags;
}
void VoxelManipulator::interpolate(VoxelArea area)
@ -156,10 +201,13 @@ void VoxelManipulator::interpolate(VoxelArea area)
{
v3s16 p2 = p + dirs[i];
MapNode &n = m_data[m_area.index(p2)];
if(n.d == MATERIAL_IGNORE)
u8 f = m_flags[m_area.index(p2)];
assert(!(f & VOXELFLAG_NOT_LOADED));
if(f & VOXELFLAG_INEXISTENT)
continue;
MapNode &n = m_data[m_area.index(p2)];
airness += (n.d == MATERIAL_AIR) ? 1 : -1;
total++;
@ -182,57 +230,91 @@ void VoxelManipulator::interpolate(VoxelArea area)
}
}
#if 0
void VoxelManipulator::blitFromNodeContainer
(v3s16 p_from, v3s16 p_to, v3s16 size, NodeContainer *c)
void VoxelManipulator::flowWater(v3s16 removed_pos)
{
VoxelArea a_to(p_to, p_to+size-v3s16(1,1,1));
addArea(a_to);
for(s16 z=0; z<size.Z; z++)
for(s16 y=0; y<size.Y; y++)
for(s16 x=0; x<size.X; x++)
{
v3s16 p(x,y,z);
try{
MapNode n = c->getNode(p_from + p);
m_data[m_area.index(p_to + p)] = n;
}
catch(InvalidPositionException &e)
{
}
/*v3s16 p(x,y,z);
MapNode n(MATERIAL_IGNORE);
try{
n = c->getNode(p_from + p);
}
catch(InvalidPositionException &e)
{
}
m_data[m_area.index(p_to + p)] = n;*/
}
}
v3s16 dirs[6] = {
v3s16(0,1,0), // top
v3s16(-1,0,0), // left
v3s16(1,0,0), // right
v3s16(0,0,-1), // front
v3s16(0,0,1), // back
v3s16(0,-1,0), // bottom
};
void VoxelManipulator::blitToNodeContainer
(v3s16 p_from, v3s16 p_to, v3s16 size, NodeContainer *c)
{
for(s16 z=0; z<size.Z; z++)
for(s16 y=0; y<size.Y; y++)
for(s16 x=0; x<size.X; x++)
v3s16 p;
// Load neighboring nodes
// TODO: A bigger area would be better
emerge(VoxelArea(removed_pos - v3s16(1,1,1), removed_pos + v3s16(1,1,1)));
s32 i;
for(i=0; i<6; i++)
{
v3s16 p(x,y,z);
try{
MapNode &n = m_data[m_area.index(p_from + p)];
if(n.d == MATERIAL_IGNORE)
continue;
c->setNode(p_to + p, n);
}
catch(InvalidPositionException &e)
p = removed_pos + dirs[i];
u8 f = m_flags[m_area.index(p)];
// Inexistent or checked nodes can't move
if(f & (VOXELFLAG_INEXISTENT | VOXELFLAG_CHECKED))
continue;
MapNode &n = m_data[m_area.index(p)];
// Only liquid nodes can move
if(material_liquid(n.d) == false)
continue;
// If block is at top, select it always
if(i == 0)
{
break;
}
// If block is at bottom, select it if it has enough pressure
if(i == 5)
{
if(n.pressure >= 3)
break;
continue;
}
// Else block is at some side. Select it if it has enough pressure
if(n.pressure >= 2)
{
break;
}
}
// If there is nothing to move, return
if(i==6)
return;
// Switch nodes at p and removed_pos
MapNode n = m_data[m_area.index(p)];
u8 f = m_flags[m_area.index(p)];
m_data[m_area.index(p)] = m_data[m_area.index(removed_pos)];
m_flags[m_area.index(p)] = m_flags[m_area.index(removed_pos)];
m_data[m_area.index(removed_pos)] = n;
m_flags[m_area.index(removed_pos)] = f;
// Mark p checked
m_flags[m_area.index(p)] |= VOXELFLAG_CHECKED;
// Update pressure
//TODO
// Flow water to the newly created empty position
flowWater(p);
// Try flowing water to empty positions around removed_pos.
// They are checked in reverse order compared to the previous loop.
for(i=5; i>=0; i--)
{
p = removed_pos + dirs[i];
u8 f = m_flags[m_area.index(p)];
// Water can't move to inexistent nodes
if(f & VOXELFLAG_INEXISTENT)
continue;
MapNode &n = m_data[m_area.index(p)];
// Water can only move to air
if(n.d != MATERIAL_AIR)
continue;
flowWater(p);
}
}
#endif
/*
MapVoxelManipulator
@ -254,12 +336,18 @@ void MapVoxelManipulator::emerge(VoxelArea a)
for(s16 x=0; x<size.X; x++)
{
v3s16 p(x,y,z);
s32 i = m_area.index(a.MinEdge + p);
// Don't touch nodes that have already been loaded
if(!(m_flags[i] & VOXELFLAG_NOT_LOADED))
continue;
try{
MapNode n = m_map->getNode(a.MinEdge + p);
m_data[m_area.index(a.MinEdge + p)] = n;
m_data[i] = n;
m_flags[i] = 0;
}
catch(InvalidPositionException &e)
{
m_flags[i] = VOXELFLAG_INEXISTENT;
}
}
}
@ -280,9 +368,11 @@ void MapVoxelManipulator::blitBack
{
v3s16 p(x,y,z);
MapNode &n = m_data[m_area.index(p)];
if(n.d == MATERIAL_IGNORE)
u8 f = m_flags[m_area.index(p)];
if(f & (VOXELFLAG_NOT_LOADED|VOXELFLAG_INEXISTENT))
continue;
MapNode &n = m_data[m_area.index(p)];
v3s16 blockpos = getNodeBlockPos(p);