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some work-in-progress water stuff
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parent
38353751c9
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6 changed files with 517 additions and 155 deletions
278
src/voxel.cpp
278
src/voxel.cpp
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@ -21,36 +21,98 @@ with this program; if not, write to the Free Software Foundation, Inc.,
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#include "map.h"
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VoxelManipulator::VoxelManipulator():
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m_data(NULL)
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m_data(NULL),
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m_flags(NULL)
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{
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}
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VoxelManipulator::~VoxelManipulator()
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{
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clear();
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if(m_data)
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delete[] m_data;
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if(m_flags)
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delete[] m_flags;
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}
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void VoxelManipulator::clear()
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{
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// Reset area to volume=0
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m_area = VoxelArea();
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if(m_data)
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delete[] m_data;
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m_data = NULL;
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if(m_flags)
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delete[] m_flags;
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m_flags = NULL;
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}
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void VoxelManipulator::print(std::ostream &o)
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{
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v3s16 em = m_area.getExtent();
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v3s16 of = m_area.MinEdge;
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o<<"size: "<<em.X<<"x"<<em.Y<<"x"<<em.Z
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<<" offset: ("<<of.X<<","<<of.Y<<","<<of.Z<<")"<<std::endl;
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for(s32 y=m_area.MaxEdge.Y; y>=m_area.MinEdge.Y; y--)
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{
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if(em.X >= 3 && em.Y >= 3)
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{
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if (y==m_area.MinEdge.Y+2) o<<"^ ";
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else if(y==m_area.MinEdge.Y+1) o<<"| ";
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else if(y==m_area.MinEdge.Y+0) o<<"y x-> ";
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else o<<" ";
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}
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for(s32 z=m_area.MinEdge.Z; z<=m_area.MaxEdge.Z; z++)
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{
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for(s32 x=m_area.MinEdge.X; x<=m_area.MaxEdge.X; x++)
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{
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u8 f = m_flags[m_area.index(x,y,z)];
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char c;
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if(f & VOXELFLAG_NOT_LOADED)
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c = 'N';
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else if(f & VOXELFLAG_INEXISTENT)
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c = 'I';
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else
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{
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c = 'X';
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u8 m = m_data[m_area.index(x,y,z)].d;
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if(m <= 9)
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c = m + '0';
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}
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o<<c;
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}
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o<<' ';
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}
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o<<std::endl;
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}
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}
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void VoxelManipulator::addArea(VoxelArea area)
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{
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// Cancel if requested area has zero volume
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if(area.getExtent() == v3s16(0,0,0))
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return;
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// Cancel if m_area already contains the requested area
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if(m_area.contains(area))
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return;
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// Calculate new area
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VoxelArea new_area;
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// New area is the requested area if m_area has zero volume
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if(m_area.getExtent() == v3s16(0,0,0))
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{
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new_area = area;
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}
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// Else add requested area to m_area
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else
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{
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new_area = m_area;
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new_area.addArea(area);
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}
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if(new_area == m_area)
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return;
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s32 new_size = new_area.getVolume();
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/*dstream<<"adding area ";
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@ -63,11 +125,11 @@ void VoxelManipulator::addArea(VoxelArea area)
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dstream<<std::endl;*/
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// Allocate and clear new data
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MapNode *new_data;
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new_data = new MapNode[new_size];
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MapNode *new_data = new MapNode[new_size];
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u8 *new_flags = new u8[new_size];
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for(s32 i=0; i<new_size; i++)
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{
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new_data[i].d = MATERIAL_IGNORE;
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new_flags[i] = VOXELFLAG_NOT_LOADED;
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}
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// Copy old data
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@ -76,48 +138,31 @@ void VoxelManipulator::addArea(VoxelArea area)
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for(s32 y=m_area.MinEdge.Y; y<=m_area.MaxEdge.Y; y++)
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for(s32 x=m_area.MinEdge.X; x<=m_area.MaxEdge.X; x++)
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{
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new_data[new_area.index(z,y,x)] = m_data[m_area.index(x,y,z)];
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// If loaded, copy data and flags
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if((m_flags[m_area.index(x,y,z)] & VOXELFLAG_NOT_LOADED) == false)
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{
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new_data[new_area.index(x,y,z)] = m_data[m_area.index(x,y,z)];
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new_flags[new_area.index(x,y,z)] = m_flags[m_area.index(x,y,z)];
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}
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}
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// Replace member
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m_area = new_area;
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MapNode *old_data = m_data;
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m_data = new_data;
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delete[] old_data;
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}
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void VoxelManipulator::print(std::ostream &o)
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{
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v3s16 em = m_area.getExtent();
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v3s16 of = m_area.MinEdge;
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o<<"size: "<<em.X<<"x"<<em.Y<<"x"<<em.Z
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<<" offset: ("<<of.X<<","<<of.Y<<","<<of.Z<<")"<<std::endl;
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// Replace area, data and flags
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for(s32 y=m_area.MinEdge.Y; y<=m_area.MaxEdge.Y; y++)
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{
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if(em.X >= 3 && em.Y >= 3)
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{
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if(y==m_area.MinEdge.Y+0) o<<"y x-> ";
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if(y==m_area.MinEdge.Y+1) o<<"| ";
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if(y==m_area.MinEdge.Y+2) o<<"V ";
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}
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m_area = new_area;
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MapNode *old_data = m_data;
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u8 *old_flags = m_flags;
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for(s32 z=m_area.MinEdge.Z; z<=m_area.MaxEdge.Z; z++)
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{
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for(s32 x=m_area.MinEdge.X; x<=m_area.MaxEdge.X; x++)
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{
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u8 m = m_data[m_area.index(x,y,z)].d;
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char c = 'X';
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if(m == MATERIAL_IGNORE)
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c = 'I';
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else if(m <= 9)
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c = m + '0';
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o<<c;
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}
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o<<' ';
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}
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o<<std::endl;
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}
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/*dstream<<"old_data="<<(int)old_data<<", new_data="<<(int)new_data
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<<", old_flags="<<(int)m_flags<<", new_flags="<<(int)new_flags<<std::endl;*/
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m_data = new_data;
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m_flags = new_flags;
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if(old_data)
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delete[] old_data;
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if(old_flags)
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delete[] old_flags;
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}
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void VoxelManipulator::interpolate(VoxelArea area)
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@ -156,10 +201,13 @@ void VoxelManipulator::interpolate(VoxelArea area)
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{
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v3s16 p2 = p + dirs[i];
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MapNode &n = m_data[m_area.index(p2)];
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if(n.d == MATERIAL_IGNORE)
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u8 f = m_flags[m_area.index(p2)];
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assert(!(f & VOXELFLAG_NOT_LOADED));
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if(f & VOXELFLAG_INEXISTENT)
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continue;
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MapNode &n = m_data[m_area.index(p2)];
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airness += (n.d == MATERIAL_AIR) ? 1 : -1;
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total++;
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@ -182,57 +230,91 @@ void VoxelManipulator::interpolate(VoxelArea area)
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}
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}
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#if 0
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void VoxelManipulator::blitFromNodeContainer
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(v3s16 p_from, v3s16 p_to, v3s16 size, NodeContainer *c)
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void VoxelManipulator::flowWater(v3s16 removed_pos)
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{
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VoxelArea a_to(p_to, p_to+size-v3s16(1,1,1));
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addArea(a_to);
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for(s16 z=0; z<size.Z; z++)
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for(s16 y=0; y<size.Y; y++)
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for(s16 x=0; x<size.X; x++)
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{
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v3s16 p(x,y,z);
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try{
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MapNode n = c->getNode(p_from + p);
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m_data[m_area.index(p_to + p)] = n;
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}
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catch(InvalidPositionException &e)
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{
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}
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/*v3s16 p(x,y,z);
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MapNode n(MATERIAL_IGNORE);
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try{
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n = c->getNode(p_from + p);
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}
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catch(InvalidPositionException &e)
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{
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}
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m_data[m_area.index(p_to + p)] = n;*/
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}
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}
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v3s16 dirs[6] = {
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v3s16(0,1,0), // top
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v3s16(-1,0,0), // left
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v3s16(1,0,0), // right
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v3s16(0,0,-1), // front
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v3s16(0,0,1), // back
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v3s16(0,-1,0), // bottom
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};
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void VoxelManipulator::blitToNodeContainer
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(v3s16 p_from, v3s16 p_to, v3s16 size, NodeContainer *c)
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{
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for(s16 z=0; z<size.Z; z++)
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for(s16 y=0; y<size.Y; y++)
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for(s16 x=0; x<size.X; x++)
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v3s16 p;
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// Load neighboring nodes
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// TODO: A bigger area would be better
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emerge(VoxelArea(removed_pos - v3s16(1,1,1), removed_pos + v3s16(1,1,1)));
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s32 i;
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for(i=0; i<6; i++)
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{
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v3s16 p(x,y,z);
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try{
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MapNode &n = m_data[m_area.index(p_from + p)];
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if(n.d == MATERIAL_IGNORE)
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continue;
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c->setNode(p_to + p, n);
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}
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catch(InvalidPositionException &e)
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p = removed_pos + dirs[i];
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u8 f = m_flags[m_area.index(p)];
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// Inexistent or checked nodes can't move
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if(f & (VOXELFLAG_INEXISTENT | VOXELFLAG_CHECKED))
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continue;
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MapNode &n = m_data[m_area.index(p)];
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// Only liquid nodes can move
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if(material_liquid(n.d) == false)
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continue;
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// If block is at top, select it always
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if(i == 0)
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{
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break;
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}
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// If block is at bottom, select it if it has enough pressure
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if(i == 5)
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{
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if(n.pressure >= 3)
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break;
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continue;
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}
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// Else block is at some side. Select it if it has enough pressure
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if(n.pressure >= 2)
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{
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break;
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}
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}
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// If there is nothing to move, return
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if(i==6)
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return;
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// Switch nodes at p and removed_pos
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MapNode n = m_data[m_area.index(p)];
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u8 f = m_flags[m_area.index(p)];
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m_data[m_area.index(p)] = m_data[m_area.index(removed_pos)];
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m_flags[m_area.index(p)] = m_flags[m_area.index(removed_pos)];
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m_data[m_area.index(removed_pos)] = n;
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m_flags[m_area.index(removed_pos)] = f;
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// Mark p checked
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m_flags[m_area.index(p)] |= VOXELFLAG_CHECKED;
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// Update pressure
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//TODO
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// Flow water to the newly created empty position
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flowWater(p);
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// Try flowing water to empty positions around removed_pos.
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// They are checked in reverse order compared to the previous loop.
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for(i=5; i>=0; i--)
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{
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p = removed_pos + dirs[i];
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u8 f = m_flags[m_area.index(p)];
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// Water can't move to inexistent nodes
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if(f & VOXELFLAG_INEXISTENT)
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continue;
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MapNode &n = m_data[m_area.index(p)];
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// Water can only move to air
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if(n.d != MATERIAL_AIR)
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continue;
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flowWater(p);
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}
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}
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#endif
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/*
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MapVoxelManipulator
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@ -254,12 +336,18 @@ void MapVoxelManipulator::emerge(VoxelArea a)
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for(s16 x=0; x<size.X; x++)
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{
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v3s16 p(x,y,z);
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s32 i = m_area.index(a.MinEdge + p);
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// Don't touch nodes that have already been loaded
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if(!(m_flags[i] & VOXELFLAG_NOT_LOADED))
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continue;
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try{
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MapNode n = m_map->getNode(a.MinEdge + p);
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m_data[m_area.index(a.MinEdge + p)] = n;
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m_data[i] = n;
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m_flags[i] = 0;
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}
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catch(InvalidPositionException &e)
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{
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m_flags[i] = VOXELFLAG_INEXISTENT;
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}
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}
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}
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{
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v3s16 p(x,y,z);
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MapNode &n = m_data[m_area.index(p)];
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if(n.d == MATERIAL_IGNORE)
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u8 f = m_flags[m_area.index(p)];
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if(f & (VOXELFLAG_NOT_LOADED|VOXELFLAG_INEXISTENT))
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continue;
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MapNode &n = m_data[m_area.index(p)];
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v3s16 blockpos = getNodeBlockPos(p);
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