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Optimize/adjust blocks/ActiveObjects sent at the server based on client settings. (#4811)

Optimize/adjust blocks and active blocks sent at the server based on client settings.
This commit is contained in:
lhofhansl 2016-11-30 00:13:14 -08:00 committed by Zeno-
parent c38985825f
commit 5dc6198878
11 changed files with 99 additions and 28 deletions

View file

@ -781,6 +781,8 @@ PlayerSAO::PlayerSAO(ServerEnvironment *env_, u16 peer_id_, bool is_singleplayer
m_attachment_sent(false),
m_breath(PLAYER_MAX_BREATH),
m_pitch(0),
m_fov(0),
m_wanted_range(0),
// public
m_physics_override_speed(1),
m_physics_override_jump(1),
@ -1099,6 +1101,22 @@ void PlayerSAO::setYaw(const float yaw)
UnitSAO::setYaw(yaw);
}
void PlayerSAO::setFov(const float fov)
{
if (m_player && fov != m_fov)
m_player->setDirty(true);
m_fov = fov;
}
void PlayerSAO::setWantedRange(const s16 range)
{
if (m_player && range != m_wanted_range)
m_player->setDirty(true);
m_wanted_range = range;
}
void PlayerSAO::setYawAndSend(const float yaw)
{
setYaw(yaw);