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Move some files to src/server/
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15 changed files with 12 additions and 12 deletions
109
src/server/serverlist.cpp
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109
src/server/serverlist.cpp
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/*
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Minetest
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Copyright (C) 2013 celeron55, Perttu Ahola <celeron55@gmail.com>
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This program is free software; you can redistribute it and/or modify
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it under the terms of the GNU Lesser General Public License as published by
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the Free Software Foundation; either version 2.1 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU Lesser General Public License for more details.
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You should have received a copy of the GNU Lesser General Public License along
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with this program; if not, write to the Free Software Foundation, Inc.,
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51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
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*/
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#include <iostream>
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#include "version.h"
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#include "settings.h"
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#include "serverlist.h"
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#include "filesys.h"
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#include "log.h"
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#include "network/networkprotocol.h"
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#include <json/json.h>
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#include "convert_json.h"
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#include "httpfetch.h"
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#include "server.h"
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namespace ServerList
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{
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#if USE_CURL
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void sendAnnounce(AnnounceAction action,
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const u16 port,
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const std::vector<std::string> &clients_names,
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const double uptime,
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const u32 game_time,
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const float lag,
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const std::string &gameid,
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const std::string &mg_name,
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const std::vector<ModSpec> &mods,
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bool dedicated)
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{
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static const char *aa_names[] = {"start", "update", "delete"};
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Json::Value server;
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server["action"] = aa_names[action];
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server["port"] = port;
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if (g_settings->exists("server_address")) {
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server["address"] = g_settings->get("server_address");
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}
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if (action != AA_DELETE) {
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server["name"] = g_settings->get("server_name");
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server["description"] = g_settings->get("server_description");
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server["version"] = g_version_string;
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server["proto_min"] = Server::getProtocolVersionMin();
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server["proto_max"] = Server::getProtocolVersionMax();
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server["url"] = g_settings->get("server_url");
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server["creative"] = g_settings->getBool("creative_mode");
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server["damage"] = g_settings->getBool("enable_damage");
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server["password"] = g_settings->getBool("disallow_empty_password");
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server["pvp"] = g_settings->getBool("enable_pvp");
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server["uptime"] = (int) uptime;
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server["game_time"] = game_time;
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server["clients"] = (int) clients_names.size();
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server["clients_max"] = g_settings->getU16("max_users");
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server["clients_list"] = Json::Value(Json::arrayValue);
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for (const std::string &clients_name : clients_names) {
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server["clients_list"].append(clients_name);
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}
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if (!gameid.empty())
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server["gameid"] = gameid;
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}
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if (action == AA_START) {
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server["dedicated"] = dedicated;
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server["rollback"] = g_settings->getBool("enable_rollback_recording");
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server["mapgen"] = mg_name;
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server["privs"] = g_settings->get("default_privs");
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server["can_see_far_names"] = g_settings->getS16("player_transfer_distance") <= 0;
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server["mods"] = Json::Value(Json::arrayValue);
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for (const ModSpec &mod : mods) {
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server["mods"].append(mod.name);
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}
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} else if (action == AA_UPDATE) {
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if (lag)
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server["lag"] = lag;
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}
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if (action == AA_START) {
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actionstream << "Announcing " << aa_names[action] << " to " <<
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g_settings->get("serverlist_url") << std::endl;
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} else {
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infostream << "Announcing " << aa_names[action] << " to " <<
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g_settings->get("serverlist_url") << std::endl;
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}
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HTTPFetchRequest fetch_request;
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fetch_request.caller = HTTPFETCH_PRINT_ERR;
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fetch_request.url = g_settings->get("serverlist_url") + std::string("/announce");
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fetch_request.method = HTTP_POST;
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fetch_request.fields["json"] = fastWriteJson(server);
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fetch_request.multipart = true;
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httpfetch_async(fetch_request);
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}
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#endif
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} // namespace ServerList
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