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[CSM] Add functions to create particles and particlespawners. (#6072)

This commit is contained in:
red-001 2018-01-20 22:31:53 +00:00 committed by Loïc Blot
parent da80e8af8a
commit 5dab742645
10 changed files with 341 additions and 13 deletions

View file

@ -956,7 +956,7 @@ void Client::handleCommand_AddParticleSpawner(NetworkPacket* pkt)
float minsize;
float maxsize;
bool collisiondetection;
u32 id;
u32 server_id;
*pkt >> amount >> spawntime >> minpos >> maxpos >> minvel >> maxvel
>> minacc >> maxacc >> minexptime >> maxexptime >> minsize
@ -964,7 +964,7 @@ void Client::handleCommand_AddParticleSpawner(NetworkPacket* pkt)
std::string texture = pkt->readLongString();
*pkt >> id;
*pkt >> server_id;
bool vertical = false;
bool collision_removal = false;
@ -984,6 +984,9 @@ void Client::handleCommand_AddParticleSpawner(NetworkPacket* pkt)
glow = readU8(is);
} catch (...) {}
u32 client_id = m_particle_manager.getSpawnerId();
m_particles_server_to_client[server_id] = client_id;
ClientEvent *event = new ClientEvent();
event->type = CE_ADD_PARTICLESPAWNER;
event->add_particlespawner.amount = amount;
@ -1003,7 +1006,7 @@ void Client::handleCommand_AddParticleSpawner(NetworkPacket* pkt)
event->add_particlespawner.attached_id = attached_id;
event->add_particlespawner.vertical = vertical;
event->add_particlespawner.texture = new std::string(texture);
event->add_particlespawner.id = id;
event->add_particlespawner.id = client_id;
event->add_particlespawner.animation = animation;
event->add_particlespawner.glow = glow;
@ -1013,12 +1016,19 @@ void Client::handleCommand_AddParticleSpawner(NetworkPacket* pkt)
void Client::handleCommand_DeleteParticleSpawner(NetworkPacket* pkt)
{
u32 id;
*pkt >> id;
u32 server_id;
*pkt >> server_id;
u32 client_id;
auto i = m_particles_server_to_client.find(server_id);
if (i != m_particles_server_to_client.end())
client_id = i->second;
else
return;
ClientEvent *event = new ClientEvent();
event->type = CE_DELETE_PARTICLESPAWNER;
event->delete_particlespawner.id = id;
event->delete_particlespawner.id = client_id;
m_client_event_queue.push(event);
}