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Change how max_lag is calculated and reported (#14378)

-Change how max_lag is calculated and reported

- Cap singleplayer step at 60Hz

- Clarify dedicated_server_step
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sfan5 2024-02-26 20:46:57 +01:00 committed by GitHub
parent 63a9853811
commit 5d8a22066c
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6 changed files with 40 additions and 25 deletions

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@ -367,7 +367,7 @@ public:
u32 getGameTime() const { return m_game_time; }
void reportMaxLagEstimate(float f) { m_max_lag_estimate = f; }
float getMaxLagEstimate() { return m_max_lag_estimate; }
float getMaxLagEstimate() const { return m_max_lag_estimate; }
std::set<v3s16>* getForceloadedBlocks() { return &m_active_blocks.m_forceloaded_list; }