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Split CVertexBuffer from CMeshBuffer

This commit is contained in:
sfan5 2024-08-27 16:50:41 +02:00
parent 538b8b9b34
commit 5d6e15bc49
10 changed files with 246 additions and 78 deletions

View file

@ -555,14 +555,15 @@ v3f Minimap::getYawVec()
scene::SMeshBuffer *Minimap::getMinimapMeshBuffer()
{
scene::SMeshBuffer *buf = new scene::SMeshBuffer();
buf->Vertices.resize(4);
auto &vertices = buf->Vertices->Data;
vertices.resize(4);
buf->Indices.resize(6);
static const video::SColor c(255, 255, 255, 255);
buf->Vertices[0] = video::S3DVertex(-1, -1, 0, 0, 0, 1, c, 0, 1);
buf->Vertices[1] = video::S3DVertex(-1, 1, 0, 0, 0, 1, c, 0, 0);
buf->Vertices[2] = video::S3DVertex( 1, 1, 0, 0, 0, 1, c, 1, 0);
buf->Vertices[3] = video::S3DVertex( 1, -1, 0, 0, 0, 1, c, 1, 1);
vertices[0] = video::S3DVertex(-1, -1, 0, 0, 0, 1, c, 0, 1);
vertices[1] = video::S3DVertex(-1, 1, 0, 0, 0, 1, c, 0, 0);
vertices[2] = video::S3DVertex( 1, 1, 0, 0, 0, 1, c, 1, 0);
vertices[3] = video::S3DVertex( 1, -1, 0, 0, 0, 1, c, 1, 1);
buf->Indices[0] = 0;
buf->Indices[1] = 1;