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Split CVertexBuffer from CMeshBuffer

This commit is contained in:
sfan5 2024-08-27 16:50:41 +02:00
parent 538b8b9b34
commit 5d6e15bc49
10 changed files with 246 additions and 78 deletions

View file

@ -17,24 +17,47 @@ namespace scene
class IVertexBuffer : public virtual IReferenceCounted
{
public:
virtual void *getData() = 0;
//! Get type of vertex data which is stored in this meshbuffer.
/** \return Vertex type of this buffer. */
virtual video::E_VERTEX_TYPE getType() const = 0;
virtual void setType(video::E_VERTEX_TYPE vertexType) = 0;
virtual u32 stride() const = 0;
virtual u32 size() const = 0;
virtual void push_back(const video::S3DVertex &element) = 0;
virtual video::S3DVertex &operator[](const u32 index) const = 0;
virtual video::S3DVertex &getLast() = 0;
virtual void set_used(u32 usedNow) = 0;
virtual void reallocate(u32 new_size) = 0;
virtual u32 allocated_size() const = 0;
virtual video::S3DVertex *pointer() = 0;
//! Get access to vertex data. The data is an array of vertices.
/** Which vertex type is used can be determined by getVertexType().
\return Pointer to array of vertices. */
virtual const void *getData() const = 0;
//! Get access to vertex data. The data is an array of vertices.
/** Which vertex type is used can be determined by getVertexType().
\return Pointer to array of vertices. */
virtual void *getData() = 0;
//! Get amount of vertices in meshbuffer.
/** \return Number of vertices in this buffer. */
virtual u32 getCount() const = 0;
//! returns position of vertex i
virtual const core::vector3df &getPosition(u32 i) const = 0;
//! returns position of vertex i
virtual core::vector3df &getPosition(u32 i) = 0;
//! returns normal of vertex i
virtual const core::vector3df &getNormal(u32 i) const = 0;
//! returns normal of vertex i
virtual core::vector3df &getNormal(u32 i) = 0;
//! returns texture coord of vertex i
virtual const core::vector2df &getTCoords(u32 i) const = 0;
//! returns texture coord of vertex i
virtual core::vector2df &getTCoords(u32 i) = 0;
//! get the current hardware mapping hint
virtual E_HARDWARE_MAPPING getHardwareMappingHint() const = 0;
//! set the hardware mapping hint, for driver
virtual void setHardwareMappingHint(E_HARDWARE_MAPPING NewMappingHint) = 0;
virtual void setHardwareMappingHint(E_HARDWARE_MAPPING newMappingHint) = 0;
//! flags the meshbuffer as changed, reloads hardware buffers
virtual void setDirty() = 0;
@ -42,6 +65,10 @@ public:
//! Get the currently used ID for identification of changes.
/** This shouldn't be used for anything outside the VideoDriver. */
virtual u32 getChangedID() const = 0;
//! Used by the VideoDriver to remember the buffer link.
virtual void setHWBuffer(void *ptr) const = 0;
virtual void *getHWBuffer() const = 0;
};
} // end namespace scene