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Split CVertexBuffer from CMeshBuffer
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parent
538b8b9b34
commit
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10 changed files with 246 additions and 78 deletions
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@ -6,6 +6,7 @@
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#include <vector>
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#include "IMeshBuffer.h"
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#include "CVertexBuffer.h"
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namespace irr
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{
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@ -18,11 +19,17 @@ class CMeshBuffer : public IMeshBuffer
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public:
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//! Default constructor for empty meshbuffer
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CMeshBuffer() :
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ChangedID_Vertex(1), ChangedID_Index(1), MappingHint_Vertex(EHM_NEVER), MappingHint_Index(EHM_NEVER), HWBuffer(NULL), PrimitiveType(EPT_TRIANGLES)
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ChangedID_Index(1), MappingHint_Index(EHM_NEVER), HWBuffer(NULL), PrimitiveType(EPT_TRIANGLES)
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{
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#ifdef _DEBUG
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setDebugName("CMeshBuffer");
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#endif
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Vertices = new CVertexBuffer<T>();
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}
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~CMeshBuffer()
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{
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Vertices->drop();
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}
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//! Get material of this meshbuffer
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@ -43,21 +50,27 @@ public:
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/** \return Pointer to vertices. */
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const void *getVertices() const override
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{
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return Vertices.data();
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return Vertices->getData();
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}
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//! Get pointer to vertices
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/** \return Pointer to vertices. */
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void *getVertices() override
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{
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return Vertices.data();
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return Vertices->getData();
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}
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//! Get number of vertices
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/** \return Number of vertices. */
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u32 getVertexCount() const override
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{
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return static_cast<u32>(Vertices.size());
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return Vertices->getCount();
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}
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// TEMPORARY helper for direct buffer acess
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inline auto &VertexBuffer()
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{
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return Vertices->Data;
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}
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//! Get type of index data which is stored in this meshbuffer.
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@ -107,11 +120,11 @@ public:
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/** should be called if the mesh changed. */
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void recalculateBoundingBox() override
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{
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if (!Vertices.empty()) {
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BoundingBox.reset(Vertices[0].Pos);
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const irr::u32 vsize = Vertices.size();
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if (Vertices->getCount()) {
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BoundingBox.reset(Vertices->getPosition(0));
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const irr::u32 vsize = Vertices->getCount();
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for (u32 i = 1; i < vsize; ++i)
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BoundingBox.addInternalPoint(Vertices[i].Pos);
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BoundingBox.addInternalPoint(Vertices->getPosition(i));
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} else
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BoundingBox.reset(0, 0, 0);
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}
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@ -120,43 +133,43 @@ public:
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/** \return Type of vertex data. */
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video::E_VERTEX_TYPE getVertexType() const override
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{
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return T::getType();
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return Vertices->getType();
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}
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//! returns position of vertex i
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const core::vector3df &getPosition(u32 i) const override
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{
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return Vertices[i].Pos;
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return Vertices->getPosition(i);
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}
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//! returns position of vertex i
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core::vector3df &getPosition(u32 i) override
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{
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return Vertices[i].Pos;
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return Vertices->getPosition(i);
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}
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//! returns normal of vertex i
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const core::vector3df &getNormal(u32 i) const override
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{
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return Vertices[i].Normal;
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return Vertices->getNormal(i);
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}
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//! returns normal of vertex i
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core::vector3df &getNormal(u32 i) override
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{
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return Vertices[i].Normal;
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return Vertices->getNormal(i);
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}
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//! returns texture coord of vertex i
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const core::vector2df &getTCoords(u32 i) const override
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{
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return Vertices[i].TCoords;
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return Vertices->getTCoords(i);
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}
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//! returns texture coord of vertex i
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core::vector2df &getTCoords(u32 i) override
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{
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return Vertices[i].TCoords;
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return Vertices->getTCoords(i);
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}
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//! Append the vertices and indices to the current buffer
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@ -169,9 +182,9 @@ public:
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const u32 indexCount = getIndexCount();
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auto *vt = static_cast<const T *>(vertices);
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Vertices.insert(Vertices.end(), vt, vt + numVertices);
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Vertices->Data.insert(Vertices->Data.end(), vt, vt + numVertices);
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for (u32 i = vertexCount; i < getVertexCount(); i++)
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BoundingBox.addInternalPoint(Vertices[i].Pos);
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BoundingBox.addInternalPoint(Vertices->getPosition(i));
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Indices.insert(Indices.end(), indices, indices + numIndices);
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if (vertexCount != 0) {
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@ -183,7 +196,7 @@ public:
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//! get the current hardware mapping hint
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E_HARDWARE_MAPPING getHardwareMappingHint_Vertex() const override
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{
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return MappingHint_Vertex;
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return Vertices->getHardwareMappingHint();
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}
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//! get the current hardware mapping hint
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@ -196,7 +209,7 @@ public:
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void setHardwareMappingHint(E_HARDWARE_MAPPING NewMappingHint, E_BUFFER_TYPE Buffer = EBT_VERTEX_AND_INDEX) override
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{
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if (Buffer == EBT_VERTEX_AND_INDEX || Buffer == EBT_VERTEX)
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MappingHint_Vertex = NewMappingHint;
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Vertices->setHardwareMappingHint(NewMappingHint);
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if (Buffer == EBT_VERTEX_AND_INDEX || Buffer == EBT_INDEX)
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MappingHint_Index = NewMappingHint;
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}
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@ -217,14 +230,14 @@ public:
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void setDirty(E_BUFFER_TYPE Buffer = EBT_VERTEX_AND_INDEX) override
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{
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if (Buffer == EBT_VERTEX_AND_INDEX || Buffer == EBT_VERTEX)
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++ChangedID_Vertex;
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Vertices->setDirty();
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if (Buffer == EBT_VERTEX_AND_INDEX || Buffer == EBT_INDEX)
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++ChangedID_Index;
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}
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//! Get the currently used ID for identification of changes.
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/** This shouldn't be used for anything outside the VideoDriver. */
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u32 getChangedID_Vertex() const override { return ChangedID_Vertex; }
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u32 getChangedID_Vertex() const override { return Vertices->getChangedID(); }
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//! Get the currently used ID for identification of changes.
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/** This shouldn't be used for anything outside the VideoDriver. */
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@ -240,18 +253,15 @@ public:
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return HWBuffer;
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}
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u32 ChangedID_Vertex;
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u32 ChangedID_Index;
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//! hardware mapping hint
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E_HARDWARE_MAPPING MappingHint_Vertex;
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E_HARDWARE_MAPPING MappingHint_Index;
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mutable void *HWBuffer;
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//! Material for this meshbuffer.
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video::SMaterial Material;
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//! Vertices of this buffer
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std::vector<T> Vertices;
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//! Vertex buffer
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CVertexBuffer<T> *Vertices;
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//! Indices into the vertices of this buffer.
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std::vector<u16> Indices;
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//! Bounding box of this meshbuffer.
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