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Split CVertexBuffer from CMeshBuffer

This commit is contained in:
sfan5 2024-08-27 16:50:41 +02:00
parent 538b8b9b34
commit 5d6e15bc49
10 changed files with 246 additions and 78 deletions

View file

@ -6,6 +6,7 @@
#include <vector>
#include "IMeshBuffer.h"
#include "CVertexBuffer.h"
namespace irr
{
@ -18,11 +19,17 @@ class CMeshBuffer : public IMeshBuffer
public:
//! Default constructor for empty meshbuffer
CMeshBuffer() :
ChangedID_Vertex(1), ChangedID_Index(1), MappingHint_Vertex(EHM_NEVER), MappingHint_Index(EHM_NEVER), HWBuffer(NULL), PrimitiveType(EPT_TRIANGLES)
ChangedID_Index(1), MappingHint_Index(EHM_NEVER), HWBuffer(NULL), PrimitiveType(EPT_TRIANGLES)
{
#ifdef _DEBUG
setDebugName("CMeshBuffer");
#endif
Vertices = new CVertexBuffer<T>();
}
~CMeshBuffer()
{
Vertices->drop();
}
//! Get material of this meshbuffer
@ -43,21 +50,27 @@ public:
/** \return Pointer to vertices. */
const void *getVertices() const override
{
return Vertices.data();
return Vertices->getData();
}
//! Get pointer to vertices
/** \return Pointer to vertices. */
void *getVertices() override
{
return Vertices.data();
return Vertices->getData();
}
//! Get number of vertices
/** \return Number of vertices. */
u32 getVertexCount() const override
{
return static_cast<u32>(Vertices.size());
return Vertices->getCount();
}
// TEMPORARY helper for direct buffer acess
inline auto &VertexBuffer()
{
return Vertices->Data;
}
//! Get type of index data which is stored in this meshbuffer.
@ -107,11 +120,11 @@ public:
/** should be called if the mesh changed. */
void recalculateBoundingBox() override
{
if (!Vertices.empty()) {
BoundingBox.reset(Vertices[0].Pos);
const irr::u32 vsize = Vertices.size();
if (Vertices->getCount()) {
BoundingBox.reset(Vertices->getPosition(0));
const irr::u32 vsize = Vertices->getCount();
for (u32 i = 1; i < vsize; ++i)
BoundingBox.addInternalPoint(Vertices[i].Pos);
BoundingBox.addInternalPoint(Vertices->getPosition(i));
} else
BoundingBox.reset(0, 0, 0);
}
@ -120,43 +133,43 @@ public:
/** \return Type of vertex data. */
video::E_VERTEX_TYPE getVertexType() const override
{
return T::getType();
return Vertices->getType();
}
//! returns position of vertex i
const core::vector3df &getPosition(u32 i) const override
{
return Vertices[i].Pos;
return Vertices->getPosition(i);
}
//! returns position of vertex i
core::vector3df &getPosition(u32 i) override
{
return Vertices[i].Pos;
return Vertices->getPosition(i);
}
//! returns normal of vertex i
const core::vector3df &getNormal(u32 i) const override
{
return Vertices[i].Normal;
return Vertices->getNormal(i);
}
//! returns normal of vertex i
core::vector3df &getNormal(u32 i) override
{
return Vertices[i].Normal;
return Vertices->getNormal(i);
}
//! returns texture coord of vertex i
const core::vector2df &getTCoords(u32 i) const override
{
return Vertices[i].TCoords;
return Vertices->getTCoords(i);
}
//! returns texture coord of vertex i
core::vector2df &getTCoords(u32 i) override
{
return Vertices[i].TCoords;
return Vertices->getTCoords(i);
}
//! Append the vertices and indices to the current buffer
@ -169,9 +182,9 @@ public:
const u32 indexCount = getIndexCount();
auto *vt = static_cast<const T *>(vertices);
Vertices.insert(Vertices.end(), vt, vt + numVertices);
Vertices->Data.insert(Vertices->Data.end(), vt, vt + numVertices);
for (u32 i = vertexCount; i < getVertexCount(); i++)
BoundingBox.addInternalPoint(Vertices[i].Pos);
BoundingBox.addInternalPoint(Vertices->getPosition(i));
Indices.insert(Indices.end(), indices, indices + numIndices);
if (vertexCount != 0) {
@ -183,7 +196,7 @@ public:
//! get the current hardware mapping hint
E_HARDWARE_MAPPING getHardwareMappingHint_Vertex() const override
{
return MappingHint_Vertex;
return Vertices->getHardwareMappingHint();
}
//! get the current hardware mapping hint
@ -196,7 +209,7 @@ public:
void setHardwareMappingHint(E_HARDWARE_MAPPING NewMappingHint, E_BUFFER_TYPE Buffer = EBT_VERTEX_AND_INDEX) override
{
if (Buffer == EBT_VERTEX_AND_INDEX || Buffer == EBT_VERTEX)
MappingHint_Vertex = NewMappingHint;
Vertices->setHardwareMappingHint(NewMappingHint);
if (Buffer == EBT_VERTEX_AND_INDEX || Buffer == EBT_INDEX)
MappingHint_Index = NewMappingHint;
}
@ -217,14 +230,14 @@ public:
void setDirty(E_BUFFER_TYPE Buffer = EBT_VERTEX_AND_INDEX) override
{
if (Buffer == EBT_VERTEX_AND_INDEX || Buffer == EBT_VERTEX)
++ChangedID_Vertex;
Vertices->setDirty();
if (Buffer == EBT_VERTEX_AND_INDEX || Buffer == EBT_INDEX)
++ChangedID_Index;
}
//! Get the currently used ID for identification of changes.
/** This shouldn't be used for anything outside the VideoDriver. */
u32 getChangedID_Vertex() const override { return ChangedID_Vertex; }
u32 getChangedID_Vertex() const override { return Vertices->getChangedID(); }
//! Get the currently used ID for identification of changes.
/** This shouldn't be used for anything outside the VideoDriver. */
@ -240,18 +253,15 @@ public:
return HWBuffer;
}
u32 ChangedID_Vertex;
u32 ChangedID_Index;
//! hardware mapping hint
E_HARDWARE_MAPPING MappingHint_Vertex;
E_HARDWARE_MAPPING MappingHint_Index;
mutable void *HWBuffer;
//! Material for this meshbuffer.
video::SMaterial Material;
//! Vertices of this buffer
std::vector<T> Vertices;
//! Vertex buffer
CVertexBuffer<T> *Vertices;
//! Indices into the vertices of this buffer.
std::vector<u16> Indices;
//! Bounding box of this meshbuffer.

122
irr/include/CVertexBuffer.h Normal file
View file

@ -0,0 +1,122 @@
// Copyright (C) 2002-2012 Nikolaus Gebhardt
// This file is part of the "Irrlicht Engine".
// For conditions of distribution and use, see copyright notice in irrlicht.h
#pragma once
#include <vector>
#include "IVertexBuffer.h"
namespace irr
{
namespace scene
{
//! Template implementation of the IVertexBuffer interface
template <class T>
class CVertexBuffer : public IVertexBuffer
{
public:
//! Default constructor for empty buffer
CVertexBuffer()
{
#ifdef _DEBUG
setDebugName("CVertexBuffer");
#endif
}
const void *getData() const override
{
return Data.data();
}
void *getData() override
{
return Data.data();
}
u32 getCount() const override
{
return static_cast<u32>(Data.size());
}
video::E_VERTEX_TYPE getType() const override
{
return T::getType();
}
const core::vector3df &getPosition(u32 i) const override
{
return Data[i].Pos;
}
core::vector3df &getPosition(u32 i) override
{
return Data[i].Pos;
}
const core::vector3df &getNormal(u32 i) const override
{
return Data[i].Normal;
}
core::vector3df &getNormal(u32 i) override
{
return Data[i].Normal;
}
const core::vector2df &getTCoords(u32 i) const override
{
return Data[i].TCoords;
}
core::vector2df &getTCoords(u32 i) override
{
return Data[i].TCoords;
}
E_HARDWARE_MAPPING getHardwareMappingHint() const override
{
return MappingHint;
}
void setHardwareMappingHint(E_HARDWARE_MAPPING NewMappingHint) override
{
MappingHint = NewMappingHint;
}
void setDirty() override
{
++ChangedID;
}
u32 getChangedID() const override { return ChangedID; }
void setHWBuffer(void *ptr) const override
{
HWBuffer = ptr;
}
void *getHWBuffer() const override
{
return HWBuffer;
}
u32 ChangedID = 1;
//! hardware mapping hint
E_HARDWARE_MAPPING MappingHint = EHM_NEVER;
mutable void *HWBuffer = nullptr;
//! Vertices of this buffer
std::vector<T> Data;
};
//! Standard buffer
typedef CVertexBuffer<video::S3DVertex> SVertexBuffer;
//! Buffer with two texture coords per vertex, e.g. for lightmaps
typedef CVertexBuffer<video::S3DVertex2TCoords> SVertexBufferLightMap;
//! Buffer with vertices having tangents stored, e.g. for normal mapping
typedef CVertexBuffer<video::S3DVertexTangents> SVertexBufferTangents;
} // end namespace scene
} // end namespace irr

View file

@ -17,24 +17,47 @@ namespace scene
class IVertexBuffer : public virtual IReferenceCounted
{
public:
virtual void *getData() = 0;
//! Get type of vertex data which is stored in this meshbuffer.
/** \return Vertex type of this buffer. */
virtual video::E_VERTEX_TYPE getType() const = 0;
virtual void setType(video::E_VERTEX_TYPE vertexType) = 0;
virtual u32 stride() const = 0;
virtual u32 size() const = 0;
virtual void push_back(const video::S3DVertex &element) = 0;
virtual video::S3DVertex &operator[](const u32 index) const = 0;
virtual video::S3DVertex &getLast() = 0;
virtual void set_used(u32 usedNow) = 0;
virtual void reallocate(u32 new_size) = 0;
virtual u32 allocated_size() const = 0;
virtual video::S3DVertex *pointer() = 0;
//! Get access to vertex data. The data is an array of vertices.
/** Which vertex type is used can be determined by getVertexType().
\return Pointer to array of vertices. */
virtual const void *getData() const = 0;
//! Get access to vertex data. The data is an array of vertices.
/** Which vertex type is used can be determined by getVertexType().
\return Pointer to array of vertices. */
virtual void *getData() = 0;
//! Get amount of vertices in meshbuffer.
/** \return Number of vertices in this buffer. */
virtual u32 getCount() const = 0;
//! returns position of vertex i
virtual const core::vector3df &getPosition(u32 i) const = 0;
//! returns position of vertex i
virtual core::vector3df &getPosition(u32 i) = 0;
//! returns normal of vertex i
virtual const core::vector3df &getNormal(u32 i) const = 0;
//! returns normal of vertex i
virtual core::vector3df &getNormal(u32 i) = 0;
//! returns texture coord of vertex i
virtual const core::vector2df &getTCoords(u32 i) const = 0;
//! returns texture coord of vertex i
virtual core::vector2df &getTCoords(u32 i) = 0;
//! get the current hardware mapping hint
virtual E_HARDWARE_MAPPING getHardwareMappingHint() const = 0;
//! set the hardware mapping hint, for driver
virtual void setHardwareMappingHint(E_HARDWARE_MAPPING NewMappingHint) = 0;
virtual void setHardwareMappingHint(E_HARDWARE_MAPPING newMappingHint) = 0;
//! flags the meshbuffer as changed, reloads hardware buffers
virtual void setDirty() = 0;
@ -42,6 +65,10 @@ public:
//! Get the currently used ID for identification of changes.
/** This shouldn't be used for anything outside the VideoDriver. */
virtual u32 getChangedID() const = 0;
//! Used by the VideoDriver to remember the buffer link.
virtual void setHWBuffer(void *ptr) const = 0;
virtual void *getHWBuffer() const = 0;
};
} // end namespace scene